This…has nothing to do with that, but perhaps to be swamped up in a void of pointless post and nonsensical topics.
If I minded I wouldn't keep coming back here.Anyways, I have come up with some neat ideas to improve Shield Breaker, my main goals is to make it a commercial product. Something like a 5-10 dollar game.One idea which was not mine, but of my wife. She suggested that the music be developed by the blocks on screen. Its a nice seed of an idea, and so I went forth to gather the ingridients to make this musical soup work.I'm still going for the techno route, downloading about 95 wavs from free-loops and additionally getting two different audio dlls for GM to play with. I figure to make this work, I am going to need a little more audio power than GM can provide. I was going to check out a third DLL but it was tied to FMOD and they want money. Screw that. They want a good chunk of money, and being the broke sucker that I am, I stepped away from that trench.Of course if this is somewhat successful, I'll most likely 'donate' to whomevers dll I end up using, or whatever works best.As for the audio I will be using, I'm keeping it open in an accessible folder so that users can switch them out and customize there own samples.I have an idea of how this is going to work out, but nothing yet. I got to play with those dlls to know my capabilities and limits.In other related news, I played around with the limits of the game itself with how high a level it can actually go to.On my little Acer Aspire, for which GM uses only one of its cores(tiny core), level 50 seems to be the highest before the frames begin to dip. 75 starts to get choppy and 99 was just unplayable.Of course for a monster system it could probaly go far higher. There are blocks equal to a maximum of 20*level to give you an idea of how many objects(just blocks) are in a level. GM 8 Beta 2 made me feel a little happier about it when it managed to play Shield Breaker without having to mod any code and was pretty good at running Level 75 and decent at 99. Well at least they've done something right. I'm still on the fence about it, on one hand I can't afford and don't want to pay an additional $25 for an upgrade that may or may not be playable for me much like GM7 was, but I may have a change of heart.Although I still stand by my views and enjoyed tossing some mud in the yoyoglog, mostly because I think Nakepaultoast is a total ass, and not neccessarily support Greg24 completely in his views. Politics is funny that way.
Make it a steam game or something. Easy audience.
Its something I'll consider. I'm not sure if GM can work on XBox360 or if there's converters for it, but who knows.
GM and C# have a lot of similarites, and MS' XNA libraries work on the 360 and PC.
I'll have to check that out. Since a lot of the game is routines and graphics that can easily be ported to other code, its just needing to have a pixel perfect collision system, which there are tutorials on that…so who knows.
fuck C#, if you want something that is going to run seemlessly use C++.
C++/Direct x/Haaf's Game Engine is probably the best way to go for 2D and it easy.Seth, both Google as FireFox say the Haaf's Game Engine website is unsafe. Is it hacked or something?
http://hge.relishgames.com/
Seems fine to me.