With a full version of GLBasic, I can start having some real fun. So to speak.
So I managed to pull myself away from game related distractions to produce a new test of my 16 cubed cubic dungeon crawler concept.Unfortunatly my polygon face exclusion method is far from perfect, despite being simple.A solid cube using the exclusion to eliminate inside, adjacent cubes from being drawn. You can see there is some holes in what is supposed to be a solid cube.Here is a randomly filled cube made without excluding touching faces, its huge, 1.4mb file, ten-thousands of vertices.And heres what happens when I attempt to have the exclusions, its just not right. So hopefully I'll be able to (A) fix it, or (B) get some aid from the glbasic forums.In other news, I decided to use midi instead of mp3 for the RPG I'm working on due to size concerns. Its hard to find -original- game music made with midis, I could only find two sources. And only one had a decent amount to use. One of these days I need to capture myself a midi composer.
Hmmm… maybe put some portals in random areas that are unconnected?
Portals?
Its just a 3 dimensional array that gets read through and neighboring spaces are checked if they are empty. Its pretty simple, and thats why I'm at a loss on whats wrong.EARTH HAS 4 CORNER
SIMULTANEOUS 4-DAYTIME CUBEIN ONLY 24 HOUR ROTATION.4 CORNER DAYS, CUBES 4 QUAD EARTH- No 1 Day God.Agreed with MMORPGguy, you are just educated stupid.
Anyways…