When I first started GLBasic, the first project I decided to play with was Rick Jason, my side scrolling SHMUP.
I hacked out a decent little demo before, but after a little more reading into GLBasic I found better ways to do things.And so I scrapped the code and redid it.So here's a simple tech demo. The enemies keep coming, Z to shoot, arrow keys to move and ESC at any time to quit.Download rj_tech.zip
Fairly simple, I'm guessing you'll change/fix these things. but I'll say them anyway:
-Either make the sprites smaller or enlarge the screen-When you let go of the arrow keys, the player's deceleration is only horizontal.Otherwise, it seems like a good start. The graphics are also cool.I should had the speed effects to vertical, does look weird.
I still need to decide if I'm going to make this geared towards GP2x or just PC.Looks good. It's impossible to kill anything without getting hit in return.
We could relate that to Newton's Third Law, but this is a computer game, and I wanna kill some baddies without getting hurt.LOL, don't worry this is just a tech demo. I'll do something about mixing up the bullet rate and having more movement to enemies.