RJ tech update, handles better?

Posted by Scott_AW on April 24, 2010, 12:41 a.m.

I made a bunch of tiny improvements, some you'll notice others you won't. Also caught a few more bugs, enemy shots were not traveling with the map scroll speed, which also happened to the explosions.

Scrolling has also been altered, the ship moves slower horizontally and should allow for better handling. Let me know if the map is more playable with this update.

There might be some other changes I can't recall, sometimes its fix and forget.

Keys are still arrows, z=shoot, tab=make enemy.

PC version, 042310

MAC version, 042310

On a quick note, I don't really plan on having too many aerial units inside such a level. Enemies will be foot soldiers, some mech units and turrets.

There's also a bunch of features I haven't decided I want to bring over from the GM version. Which you can find Heres

Comments

SteveKB 14 years, 7 months ago

there's a mac version? I'm not dling either one now.

Scott_AW 14 years, 7 months ago

And once I get unbuntu installed I'll make a linux version, so nyah.

marbs 14 years, 7 months ago

It seems easier to manoeuvre around the map now. I held down tab to spawn enemies constantly and it ran at a solid 60fps. Tested on OSX.

Scott_AW 14 years, 7 months ago

Seemed it would, was moving way too fast before. Now I'll have to see how it handles with some enemies attacking you. I know in the original I probably made it too hard. That and GM was kind of slow by comparison.