Basic teleporting via stairs, no animations for entering them yet, just a fade in. NPCs can also use stairs as long as they teleport within the map.Also a introduction of water tiles, which both player and NPC can fall into. I need to add an instance handling for the creation of splashes and such temporary effects.In addition, Atomic has fixed my voxel model's normals so that they look a lot better. He makes a program called Paint3d which can be used to create voxel models as well. Its a little more demanding but has a ton of functions. Its not free though, a trail version is available.A few corrections needed to be made to lighting, I found out. Hopefully its all worked out.I'm considering treating the grass tiles like I have the water tiles, split them up into quad tiles for better lighting and possibly alternating the heights based on proximity to other grass tiles.Teleporting between maps works, but is not featured in this demo.I still need to revisit my map maker to implement object, light and entity placement, as currently those are written into the source code.
Ooh this is good!
Exciting! I wanna see an old-skool dungeon RPG/FPS like Elder Scrolls.
You could use the animation time to load a new level.
Level loading is pretty much instant, but I can't say for sure about large maps, haven't checked those.
Its possible I could have a loop, but still might use a fade between the two otherwise. Appearing at the bottom set of the stairs after going up the top and the animation continues from there.oh would you mind finding a way to add AA to voxel block? I think it'd look nicer (maybe add it as an option)
At this point I have a ton of limits to what I can do. My only real alternative to opening this up more is to write my own voxel rendering. Or convince one of the others working with voxels to share/make a snippet for displaying the models.