The C Challenge

Posted by Scott_AW on June 3, 2010, 1:45 p.m.

Its a personal challenge and a long time vice.

I've never liked C, but now its growing on me, and I think I understand it well enough to at least hack it.

I have always liked the syntax, thanks mostly to GM.

Although I do give VERGE credit too because it used a C syntax like scripting.

So I'm going to attempt to work with Voxlap to bring the voxel dungeon to the next level.

I'm hoping it won't be too hard since I will only be using a few commands from voxlap instead of the engine itself.

Only current problem is getting it to compile. I posted on the forum in hopes of an answer…pending…

Anyways, I will continue to work on the evaldraw prototype version, since should be somewhat simple to convert it over to C with voxlap's libraries and such.

I'm made use of sculptris(awesome) to make a tree, boulder, tree, stalagmite, flower, and a stalactite ceiling.

New additions to the bitmap created tiles are some log cabin walls and log plank floor/ceiling.

And a temple wall which I'm not happy with.

But I am happy with how the tree turned out.

No shots today, been consumed by trying to get that voxlap to compile. And some cold like symptoms.

Comments

Cesque 14 years, 5 months ago

Quote:
I'm made use of sculptris(awesome) to make a tree, boulder, tree, stalagmite, flower, and a stalactite ceiling.

Does it actually fit in, style- and format-wise? I never tried exporting anything out of Sculptrix, but I'm not much into 3d.

Toast 14 years, 5 months ago

The models in sculptrix all looked very high-poly to me, I'm surprised if it works well for low-res graphics. Although indeed I know nothing about 3D.

Scott_AW 14 years, 5 months ago

Some things work better than others. Sculptrix exports objs which I believe you can use Blender to reduce the polygon count. Or just keep the detail low or nil.

With low detail, I focus more on the basic shape, then do some minor modding in Slab6 after converting it to a voxel.

Kaz 14 years, 5 months ago

Scultris uses MASSIVE amounts of polys. Although I guess it makes up for the time needed to make a model as opposed to making it completely yourself and having a low poly count.

Cesque 14 years, 5 months ago

Quote:
Sculptrix
Quote:
sculptrix
Quote:
Sculptrix

Whoah, my covert Sculptris renaming operation was successful.

Anyways, waiting to see it in action, Scott :)

Kaz: True.

rufus 14 years, 5 months ago

quote

No shots today, been consumed by trying to get that voxlap to compile. And some cold like symptoms.

When i grow up i want to be a veterinarian too.