So I've added basic instants, like a water drop and a splash.
Both players and entities cause splashes, although there's some alignment issues to correct.Two new videosThe longer one shows some basic instant tests, a water drop and splash animation. Also player and entities create splashes. Plus some objects that are solid, and new walls in action.Second video shows a water drop test with the instant limit at 1024.
*Instance
Juju promises to always provide useful advice.
Those water drops make really big splashes O_O
It looks cool for getting in deep water and everything, but I think it's a little much for the water drop.Water drop isn't making a splash, that splash is self sustaining.
I'll have tiny splashes for drops.oh ok, lol I was wondering what was going on
A little much? Looks like a nuke detonated below water and caused a mushroom splash.
Nice voxel graphics and Camstudio :DWell I'm not going to rename the variables now…
Could always shrink it a little.