Multi-platform Shield Breaker.

Posted by Scott_AW on July 14, 2010, 1:38 p.m.

After doing some reworking of the old RPG system for The Crawl, reworking some formulas, I took a shot at rewriting Shield Breaker into GLBasic.

A few hours into it and I'm close to having the engine pretty close to finished.

Heres a video showing unlimited shooting, a task manager window with the program running highlighted. I'm not even going to compare this to the GM version because I know its faster. This was done on a netbook, with camstudio running and it held nicely. In comparison the GM version can suck up the whole CPU usage and use a considerable amount of ram.

Also its GM 6.1, so not to compatible anymore.

So with a few more hours into this I can have a complete re-write of Shield Breaker that will not only be faster but also multi-platformed.

Once the engine is done, I'll still have some graphics to redo, more music to acquire and some additional/longer music tracks.

Comments

Quietus 14 years, 4 months ago

that looks totally boss.

Unaligned 14 years, 4 months ago

I'm surprised that a netbook can record with only 30% CPU usage… I must look for this camstudio.

Although the port/rewrite is clearly in early stages, I noticed that the projectiles should probably move faster and there were (what seemed to me) random explosions after destroying the blocks.

Nice as usual.

Scott_AW 14 years, 4 months ago

They need to be scaled down, sparks and explosions. Balls spark when they hit a block, explode when they hit a ball.

If what you're recording isn't too demanding, camstudio is pretty handy. On faster computers it can do pretty well. Be sure to use their codec too, its rather nice.