After doing some reworking of the old RPG system for The Crawl, reworking some formulas, I took a shot at rewriting Shield Breaker into GLBasic.
A few hours into it and I'm close to having the engine pretty close to finished.Heres a video showing unlimited shooting, a task manager window with the program running highlighted. I'm not even going to compare this to the GM version because I know its faster. This was done on a netbook, with camstudio running and it held nicely. In comparison the GM version can suck up the whole CPU usage and use a considerable amount of ram.Also its GM 6.1, so not to compatible anymore.So with a few more hours into this I can have a complete re-write of Shield Breaker that will not only be faster but also multi-platformed.Once the engine is done, I'll still have some graphics to redo, more music to acquire and some additional/longer music tracks.
that looks totally boss.
I'm surprised that a netbook can record with only 30% CPU usage… I must look for this camstudio.
Although the port/rewrite is clearly in early stages, I noticed that the projectiles should probably move faster and there were (what seemed to me) random explosions after destroying the blocks.Nice as usual.They need to be scaled down, sparks and explosions. Balls spark when they hit a block, explode when they hit a ball.
If what you're recording isn't too demanding, camstudio is pretty handy. On faster computers it can do pretty well. Be sure to use their codec too, its rather nice.