I have working doors now in The Crawl, voxel RPG.
Mostly, they currently just swing instantly open and seem to be a little off, as in they come off the frame…so I'll have to figure if its the model origin or my coordinates.Any, it works in automated mode. Upon entering the space before the door, it opens. Unless locked, then if you don't have the key in your inventory it just acts like a solid object.*not coded yet*The map editor is updated with all the current object types, although only a few actually function. Decor, stairs and doors. Any other type doesn't show up.Doors consist of two selected models, frame and door itself.Both the full package download(source, kv6s, and tools) and the quick play are available on the Gamejolt site.At one point I'll start merging some RPG notes together to start fleshing out the game.I'm considering modeling the world off of the prototype RPG I had done.New floor model too, bricks. Original.
Haha yeah, I can see it's pretty basic. :P
Now you need to add a full animation and make doors accidentally crush the player if they're between the door and the wall - look in the good old days!Can the kaleidoscopic colour noise mash-up for a millisecond after the game loads be dealt away with? Just wondering where it's coming from.I haven't seen that, it might be evaldraw's default code running first, its like a curve of colors?
The Chupacabra, caught on camera (okay, so it doesn't look kaleidoscopic on closer inspection):
That -is- weird. I've tested 6 different systems but never saw that before.
See, that is why the uniformity of Macs is pretty nice.
lol dont hurt meEven though macs are now intels with a fancy case.
That is a video card problem. Something you are doing isn't agreeing with his card.
I guess so, nothing I can actually do about it. Either the base engine is running Direct X(I believe this is true) or pure software.
:(
Okay, thanks.Just have to wait til I write it in C++. I won't even attempt to figure out when that will happen though.
Otherwise you can send me your specs and I can let Ken know about it.