This demo is from last month, but I didn't have the mac version ready because of a single option ticked on. OSX doesn't like programs going to full screen it seems, or maybe it somehow knows I compiled it in Windows <.<, shhhhhh…..So for you(few) Mac users out there, you can too check out the demo of the remake.In other news, I jumped back into working on the map editor, fixed some more bugs and made object placement a little more fucntional.Now you see little place holder squares before you place lights and objects, giving you an actual idea of where they will land.Then finished off doors so you can set a key item index for locks and allowed stairs to be set with a destination X,Y but only for the current map so far.Then it turns out that something I've done recently has made stairs not work…so now before I can go any further, I'll have to figure out what I screwed up.Hopefully once that's solved, I'll have a more functional map editor, and be able to test a level out with stairs, doors, and possibly locks all at once. I'm also hoping I didn't break the NPCs ability to use stairs in the process, but haven't checked on that yet.
SB on OSX, map editor updated, with a catch...
Posted by Scott_AW on Aug. 12, 2010, 8:50 p.m.
I don't have a mac.
Just wondering, what do you have to do make it mac compatible?GLBasic can compile to OSX, using SDL. I can also compile to iPhone/iPad, but supposedly you must compile on a OSX platform. Apparently not required for simple OSX versions.
Don't have a Mac
Have an iPod TouchSolution? If anyI could try and compile it and see what happens…
Compiling for iPhone/iPod Touch is mac-only because it has to run through Xcode.