Before I was showing my little map helper layout, which broke up the regions and numbered the maps in the order they were made and later to be accessed.
Previous blog talks about the combat system. I'll be making a quick demo in GM until I have it how I want it.Now that I've all the external maps exported, thank you snapshot. Then I started piecing them together to make a full-res map to make sure everything lines up, as best it can.Do to the method of shifting tiles all but the last one to keep maps matching up, there's a few tiles that look odd when it's all put together. Also was able to find out that one of my maps was 8 pixels off from its neighbor.The layout map which I worked off of was pretty tiny, maps were reduced to 10%, and it was composed of several text layers for labeling and location names.The main purpose of creating the full-detail map is so I can perform my collision creation all at once.To create the collision map, I'll be creating a full-sized map of 8x8pixel white squares for the blocked off area. Then reduce each section of collision map so that a 8x8 square is only 1 pixel, then in GLB, use the fancy new ability to load images directly into arrays.So I didn't provide the full-sized, but a half sized and below is the original.The big difference between the two is the fact that the original map was one solid piece, and only took a day to make…nearly an entire day. I just don't have that kind of time anymore. That and some drastic redesigns.So the original map was composed of 16x16 tiles, a total of 3200x3200.The new world is divided into 248x240 sized chunks, 8x8 size tiles and is 2480x2400I actually thought the size difference would be a little more drastic, but it turns out its pretty close.The biggest change is more in the south half, the kingdom and neighboring mountain are completely redone. The mountain, once a dead volcano is now a rogue iceberg.
This is starting to look pretty awesome :D
Wow… I didn't know the image was a link… It looks so much better when you see it at the higher resolution. :P
Oh yeah, those are clickable thumbnails.
Of course those two are half the size of the full one.