95% working! Demo Video

Posted by Scott_AW on Sept. 17, 2010, 11:54 p.m.

At least the basic face based drawing is finally working.

It seemed the right combination of mistakes in code was the culprit, the rest was fine.

That's a big relief because I was thinking that it might not be fixable.

Reductions are very nice too, although a standard wall from the voxel dungeon crawler, 64x64x4 is still running slow if ran real time. I have some ways to solve this, both by doing a dragged out rendering between frames and a check to ignore faces behind faces at the correct angle.

Right now its just flagging what voxels can be seen at what angles.

Reduction can be anywhere from 25% to 50%. The wall tested at 8000+ faces total, with reduction it stayed around 4500-5200 faces.

A simple crate which was 8x8x8 had about 200 faces, dropped down to 140.

Hopefully I can get a video capture of the models being rendered in ortho squares to tack onto this blog.

Its 95% working because there still seems to be a few tiny gaps in larger models.

Last model is pretty big for this, so it actually updates the model in intervals, so no smooth color change and face shifting. However you get a glimpse of how it is ignoring faces.

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