I've shuffled between working on three engines as of late.
First off is the attempts to create voxels in GLBasic, so far it goes well but needs to be more optimized.Then I finished off the collision, movement and player animations for the NES RPG game in GLBasic, all the exterior maps now have collision maps.So then I find myself getting back into Shield Breaker in GLB, last I left it with some questionable rebound with the balls, hopefully that's fixed for now. From this point I'm going to finish this engine off since it's pretty close to completetion. Details shall emerge later on.So the later two projects are coming along pretty well, getting one of those done soon will be nice.You can find the latest demo of Shield Breaker here.HerezBut if doesn't work, try hereDownload ShieldBreakerMOS092210.zipHopefully with better rebounds, but still not perfect.Numbers 4-8 activates a powerup if you want to cheat.
You were in my dream O_o
I was bored, did I bother you?