Here's a small techdemo for the diversion known as 64digit's halloween contest as started by Rez.
Its not at all optimized yet, its like a combination of a in-progress engine and a mock-up.Right now I have ideas on how room data is going to be stored, but first I wanted to get the look down for rendering scenes.The maps are pretty simple hallways, objects provide details like doors/windows/lockers and so on.Walls/Floor/Cieling are composed of 4 point polygons with colored vertexsOverlays are used to produce light (PNG image) and shadow (polygons w/ alpha)I was almost considering doing something that Cyrus is working with, 2d skeletons. I found some good documents on how to set it up for both 2d and 3d in opengl, C languages. However at this point I figured frame based would be easier. 5 Unique frames for walking seems smooth enough to me, but maybe I'll revisit 2d skeletons later on.You can find this great tutorial at gpwiki.org look for the opengl basic bones system.Another reason I decided against this was that some enemies will have unique or difficult movements to handle with skeleton animation. Both the devil and Dracula characters have capes and the main character is a ghost costume. Although I may change that since I haven't made any vector art for him like the rest.I'm kind of stuck on using the ghost since it would provide the most generic character since you can't tell what sex/race the character is, thus less of a disconnect.Models are built in-game, since they're simple face or 4 sided cubes (no backfaces).Tech Demo DownloadTech demo is technically a demo
Posted by Scott_AW on Oct. 1, 2010, 7:24 p.m.
Absolutely love it, especially the open locker.
That is beautiful looking.
Looks crazy cool. You should add some dark trees against a dark blue background outside of the windows to add some more depth.
I would love to have seen something through the windows.
Stuff behind the windows would be a nice touch. I've made a window flash graphic for when lighting occurs as well.
@Cyrus - Just abuse the hell out of polygons with colorable vertexs and you get nice results.Just to clarify, there will be no combat, but methods to avoid certain monsters.Have one of the kids done.It's Cyrus :O
Nah, he'd be a raccoon :D
I was thinking of sticking Martha in there…
Have the basic room and object handling started, its pretty simple with a type object for the room's specs and some objects placed in a array.
And it's setup for high cielings for auditoriums and gym rooms. Still need to make some more textures though.