Pretty world generation.

Posted by Scott_AW on Oct. 17, 2010, 2:13 a.m.

It's gotten improved and prettified.

So yes, I haven't got a chance to do anything for the Halloween compo thingy, mostly because I haven't been able to do any art as of yet.

Instead of being idle and bummed, I decided to continue work on the world-generator-civ-clone I decided to whip up something quick

Although it's being designed with 8-bit 8x8 tiled graphics, I have it set so any sized tiles can be put in instead. Still has to be square.

My goal, to finish this a quickly as possible so I can have at least one game done this year.

Besides an interface, graphic wise it's pretty much done.

I'm also considering taking some graphics from a previous project for combat scenes of units.

How it plays…well you have a worker unit who either builds structures or gathers resources.

You can build structures to auto-mine land tiles.

You have two basic army units, soldiers and archers.

Land has resources, food/wood/rock/metal

Currently the world map is broken up into sections, the idea is each section has a rival(or more) opponent which you must eliminate or surpass(possibly) to own the section.

Download GK2.zip

Photoshopped the mini map into that.

Comments

Ferret 14 years, 1 month ago

distractions distractions distractions….

Looks cool :P

Quietus 14 years, 1 month ago

agh, i keep trying random world generation type things and they always fail. jealousy ensues.

Scott_AW 14 years, 1 month ago

If you check my previous blog, theres a simple answer and even some code. Its outdated now, but I plan to update it with the improved system of generation.

Now it does edging, but not entirely perfectly. That would require a lot more processing and images…

I'm going to try and find time to get some more graphics for the Halloween game soon… <.<

Juju 14 years, 1 month ago

I'm not liking the fact it makes very linear terrain or the 45 degree slant on everything. It'd work nicely for isometric terrain though.