Interface update and such.

Posted by Scott_AW on Oct. 25, 2010, 4:26 p.m.

Made some big updates to the map editor I've been working on.

Now you can export a full map with F8, thats 120x120 tiles that are 20 pixel squared. Takes a little bit of time to pull it off though.

World editor mode is started, right now you can just use it to select fields to edit..

So I dropped down the default world size to 4x3, until I have the world editor finished up.

When you save a field, a thumbnail image is also created. This is used for both the mini map in-game and the world map.

I plan on have a feature later that clones the touching edge of a map to help make them look connected, but this is not actually required.

I plan on having variable world sizes, but I may also have a few sizes of maps. Like 60x60 half sized maps…or maybe larger 240x240. Depends on how things handle with that much data.

So I have a brand new release for you all to play with, comes with a half finished map I started. You should be able to create your own world of up to 12 fields.

Overlay, object, undo, quit and setup don't do anything. You have to have "tile" selected to draw on the map.

Included in the zip is a pdf with incomplete info on the proposed units, structures and terrains.

Download HV_revision2.zip

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