So I got around to doing some color correction and modification of the Hard Vacuum tileset.
Haven't played with a premade tileset since RPGmaker, and those are way over used theses days.So aside from some obvious color changes, there was also some color correction that needed to made. For some reason some tiles were not quite the right color as their counterparts.Also some revisions to lava and water tile edges. They were all simple cliffs. Now the water shore is more shore like, based off the swamp edging. Lava glows instead of being dark. And an expansion/recolor of the corrosive snow are, now with polluted water. I'm debating how I'll make a bad water to normal water transition.The thing about the HV graphics is that its packaged pre-game state. As in they are done and yet still have markings and are left to be processed from there. That and the game was to run in 256 color limit, at best. System colors and such.So included in the last demo, found on my blog was both all the tiles and units composed into usable tile sheets.That it is way easier to work with them. Added bonus is that using polygons vs bliting the sprite is way more efficient.Unless you have lousy or no openGL support, but eh. Things seem to run fine.Also having the tileset organized makes it possible to do some fancy tricks with the map and map creation in general. I may be able to replicate some of the concepts that the original Hard Vacuum was trying to achieve. However I have some different approaches to gameplay in general.StatusLatest testing involves basic unit display and some manual controled move and collision testing. Next step will be interaction with unit and mouse. GLBasic has a built in pathfinding that will prove useful. It has sprite collision and box collision commands but I won't be needing them with a collision map.GamingYes I'm playing games again, and yes they are old ones. Currently I've dabbled in Freeciv. I like it but I miss popups as I seem to ignore the tabs.Then there's my new favorite. Get it, love it. Its what Master of Orion 2 should of been.1995 bitches.Anyway I also been playing Dune 2000, its a good way to learn what works and what -doesn't- Then I tried to play Dune2…damn I must of been way more patient back then. Although I still think Dune was a fun game. I could never read the books, so … dry.
Damn, amazing work.
Graphics are very impressive.
It just a little photoshopping. These tiles came from Lostgarden.com, I didn't make them.
I'll only be doing alterations on original graphics, and creating new interface graphics and such.Thus saving me time to build maps and code the engine.*yoink*