Voxels, build engine and never gonna finish anything...

Posted by Scott_AW on Nov. 23, 2010, 11:02 p.m.

By the way things go, I may never finish anything…but oh well.

So I've been feeling like crap, which means little to no coding. Actually no coding…but some hacking and map making.

I had to hex-edit a duke3d resource editing program because whoever made it decided that encoding the palette into the program was a good idea…well it wasn't that good of an idea.

The problem lies in the fact that the color that represents the transparent color is the same value as one of the hi-bright colors, so when the resource editor converts your image, it doesn't know that your transparent color is really what it is. So I had hunt for the value, which was a fun journey in itself.

I also ended up buying Duke3d, since I long lost my version…why you might ask?

Well…awhile back I was playing with the build engine and created a few sample maps using the tileset of Black Shadow.

Then I thought about how it'd be nice to create a Castlevania style game converted to 3d that was still a castlevania styled game.

So unlike the others, It'll be devoted to large interwinding maps. Actually I'm thinking of using only one map for the entire game, but may split it into two. Not sure yet. Depends on if I hit any snags or limits.

Now the fellow working on a voxel engine says he'll have a working DLL that merges with GLBasic so I can have some fun testing that. I'm going to start be converting a few graphics from the NES RPG I had started. I also had an idea as to create the voxel maps with the original map and a heightmap applied.

Which will bring me back to working on my strip2vox program. I plan on having the option to use front/back sprites and heightmaps to create voxel objects as an alternative to creating a strip of images.

As for how I'll be doing the monsters for my Black Shadow to Duke3d conversion, I'm thinking about a combination of using scupltris and finding an easy to use 3d animation program…maybe sticking with good ole' Anim8tor, since its easier to handle than most.

Ultimately I would like to replace flat sprites in the game with voxels, but I'll be working on finishing the game map first.

I missed playing with the Build engine, and making maps in it. Thankfully I remember how to do most of the fancy stuff. However I still need to work on my graphic arrangement as Duke3d had some graphics that had hardcoded properties.

Luckily I have the Duke3d source code, so if it comes to that I can just alter the source as I need to.

This would be nice to mess with because I was thinking of removing the mighty boot as a selectable weapon, keeping it as the secondary but using it as a shield instead of an attack. But that's for another day.

So depending on when I get around to it, I may have something voxel for something soon.

I'll have a 3 minute video demo of the map I currently have done up for Black Shadow in Duke3d up in day or so.

Where have my indents gone?

Comments

Ferret 13 years, 12 months ago

Feeling like crap, like sick or depressed?

Scott_AW 13 years, 12 months ago

Flu I think.

DesertFox 13 years, 12 months ago

that sucks :<

Scott_AW 13 years, 12 months ago

It does…but I finally figured out how to get voxels to work in Duke3d…and I'm nearly over it now. So yay. That and I'm looking forward to having a voxel engine DLL to play with in the near future.