VOXEL Shield GO!

Posted by Scott_AW on Dec. 10, 2010, 11:33 p.m.

So Deeperthought, who is working on the CON coding for me found that you can easily attach some voxel models to the player, like in this video, the shield.

Not sure if it'll mean that weapons will be voxel models, but there are limits to voxels like only be able to rotate on the Y-Axis…so yeah. I think it looks good with the shield, we'll see if weapons are possible later on.

First map's completion estimate, 75% give or take.

Things still to do before the first area is finished:

Create bowman, slime, flying guardian and the Scarlet Queen.

And a bow series of animations.

Comments

colseed 14 years, 2 months ago

…lol

*faceshield* ?

Looking good.

LoserHands 14 years, 2 months ago

Woah thats pretty.

Cesque 14 years, 2 months ago

Nice as usual!

And of course I've got a random suggestion: Increase the sword's damage (or decrease enemy health) but lower the attack speed. Right now attacking enemies looks kind of weird, and slower sword hits may work better with blocking in that you may swap to the shield between strikes (it'd be more, how you say, "tactical").

Also, you embarass yourself with your poor jumping skills. :(

Scott_AW 14 years, 2 months ago

Its hard to jump in water <.<