Coming close to wrapping up the first level, although I still still have plans to expand some areas later on. However I feel its time I start working on the second map which is about half-way completed.
Now most water surfaces can be seen through, and underwater areas in more natural enviroments now contain aquatic critters and water grass. Also finally replaced the bubble sprite with my own, which btw works much better with the precoded bubble wobbling in the game than the original.Blood and jiblets are now properly colored instead of being gray. Each enemy type spews blood corresponding to its color, the first group being red, second green, third yellow and fourth is blue(player, neutral npcs)Also some areas have changed to use colored fog instead of being simply colored. Like red areas are now red fogged areas which have a cleaner look.Technically the fish creatures I've added belong to the yellow class of monsters, but are non-combative. You can mercilessly destroy them however, and they flee if you get too close.Next critter will be rats. I'm uncertain about flys, and I know I may have birds(one of the future monsters is a crow)Now with the second map I still need to connect the third, and soon create two more maps that get linked up with it as well. So the second map will be a hub with four others. The first will most likely end up with three exits to different maps in the end. Some maps will be dead ends, but most will have at least one additional exit beside the entrance.
Looks great, all I can say is keep going!
Everything is coming along fantabulously. :D