Updates, new demo, more demoing.

Posted by Scott_AW on March 18, 2011, 1:01 p.m.

http://64digits.com/users/Scott_AW/bs031811.zip

I can have actual voxel weapons, which is nice! There is some clipping issues with them but theres also positive clipping like with water surfaces.

So far the weapon and shield aren't really setup, just displayed. You can put them into action positions by pressing left or right mouse buttons. I'll be giving them proper rotations and movements soon.

Also demonstrated is how far one can go with rooms over rooms, as in I haven't found a limit yet. The stair well in this map shows I can stack quite a few sectors.

Comments

DesertFox 13 years, 8 months ago

Are you sure you uploaded the correct version? I can't see anything different from the previous version (no stairwell, no weapons displayed, same room with stained-glass-window, waterfall, caverns etc)

svf 13 years, 8 months ago

nooooiceeeee

Scott_AW 13 years, 8 months ago

My bad, I did upload the wrong exe.

JuurianChi 13 years, 8 months ago

Kewl.

Scott_AW 13 years, 8 months ago

Fixed the download…

Cesque 13 years, 8 months ago

By the way - I played the last Build engine demo and it was great. I loved the voxel enemies, branching level design, and punching grass, among other things :D

Scott_AW 13 years, 8 months ago

Expect even more branching with this engine. o.o

Without the limits, I'm going to end up making the caverns and temple area much larger.

I probably shouldn't let you punch grass in this version, I didn't have a choice before.

aeron 13 years, 8 months ago

Awesome! First time playing with the Evaldraw version, it's very nice. I did manage to get stuck once but that was entirely by my own doing. Very smooth, though. Keep it up :D