I can have actual voxel weapons, which is nice! There is some clipping issues with them but theres also positive clipping like with water surfaces.So far the weapon and shield aren't really setup, just displayed. You can put them into action positions by pressing left or right mouse buttons. I'll be giving them proper rotations and movements soon.Also demonstrated is how far one can go with rooms over rooms, as in I haven't found a limit yet. The stair well in this map shows I can stack quite a few sectors.
Are you sure you uploaded the correct version? I can't see anything different from the previous version (no stairwell, no weapons displayed, same room with stained-glass-window, waterfall, caverns etc)
nooooiceeeee
My bad, I did upload the wrong exe.
Kewl.
Fixed the download…
By the way - I played the last Build engine demo and it was great. I loved the voxel enemies, branching level design, and punching grass, among other things :D
Expect even more branching with this engine. o.o
Without the limits, I'm going to end up making the caverns and temple area much larger.I probably shouldn't let you punch grass in this version, I didn't have a choice before.Awesome! First time playing with the Evaldraw version, it's very nice. I did manage to get stuck once but that was entirely by my own doing. Very smooth, though. Keep it up :D