I found that I can detect when an object is in a shadow, and then darken them. A step forward in better looking levels!
Below shows the darkened objects and then those same objects in blue.
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I found that I can detect when an object is in a shadow, and then darken them. A step forward in better looking levels!
Below shows the darkened objects and then those same objects in blue.
Oooh good! That was something I noticed in the earlier demos, looking much better now
A lot of post-map pre-game color tweaking is going to help a lot. The rocks are actually gray, but tagged to be a certain color brown. This will go on to other things as well.
mmmm I like the shadows. Im jealous of this 3D-ness that I never got into.
This game reminds me of Descent II, because of its crazy ass camera shake. Did you get rid of that yet?
Although I may have already said that before somewhere…If you add a "stealth" concept to this game, like sneaking in the shadows makes enemies less likely to see you, and maybe a "crawl" button that will make you move more slowly and make you even less likely to be spotted, I will love you forever!!! :0)
It still needs some tweaking, but its been low on my todo-list at the moment. Maybe I'll be good enough to fix it when I start testing enemies and such.