Combat test and personal Shenanigans.

Posted by Scott_AW on April 6, 2011, 3:42 a.m.

Sometimes when you messed something up in code, and its in the thousands of lines, you kind of have trouble finding what variable is the problem.

Sometimes you change the wrong one and weird things happen.

Living flame and cauldron! Luckily I victoriously killed them, shadows don't care much for fire.

Now lets get back to some more combat testing. Hitting enemies, they die, you get XP.

Also did a much needed updating to the weapon and shield overlays, plus a bobbing to them.

Since theres a limit on vids. Click the pic

Comments

Undeadragons 13 years, 7 months ago

You kill the flame and bam, rave time.

Cesque 13 years, 7 months ago

I'm pretty sure this could be used for some awesome things - like a wand that animates objects and makes them fight for you.

As usual, I'm not a big fan of the sword animation :P Personally, I think it'd be better to have more rapid slashes, but with longer delay between them. Currently, it looks like the character doesn't swing a sword but wave it, and then it automatically snaps back to its original position. Admittedly, it does remind me of old dungeon crawlers :)

Scott_AW 13 years, 7 months ago

It could stand to have some phases, true. Also alternative swings would be nice.