Combat coming soon, animations mostly done.
Posted by Scott_AW on April 8, 2011, midnight
Animations for Formless are complete and the Henchman just needs a nice death sequence, but otherwise they're pretty graphically completed.Frame numbers for posing is up from the Duke3d version, I've added at least two frames to each action. The Formless has 6 attack and move frames, 1 still, 1 hurt.Henchman has 6 unique frames, reuses its stand still frame for a total of 12 frames for walking, 6 frames for attacking, 1 for hurt and possibly 6-9 frames for the death when I do it.Bowman will be neglected for now as I need to completely redo his bones. He's unable to bend his back do to my past laziness in trying to clone another skeleton only to f*ckity it up.Good news is that I'm getting closer to having the combat basics working, so next demo will be held back until thats done.If I'm feeling frisky I'll try and get jib projections in place before that, but no promises.More detailed specifics at
Very cool, and thanks for stopping the camera sway thing, I now don't feel sick watching your videos.
The formless animation looks a bit weird. The henchman animation looks pretty solid.
Cuz he undulates.
IMHO, the formless' undulation doesn't look right, the henchman's animations on the other hand, look good.