http://www.64digits.com/users/Scott_AW/bse_040811.zip
http://64digits.com/users/Scott_AW/bse_040911.zip *updated!*
While there is still a lot of touchups to do before this gets released elsewhere, here's whats done so far.
One thing I do know is that the Shield is mildly buggy, which is my own fault for not updating the code…but oh well.
You shield isn't the all stopping power house it used to be either, enemies can overpower you and smack it into your face.
Jibs are in, but they don't rotate yet…or collide, they expire.
Also added alterntive movement keys, Arrow keys for movement, RIght CTRL to jump, enter to use and INS/0 to duck.
Original WASD keys are still in affect.
So you get to fight against Henchman, a captain, and a bunch of formless(who can spit mind you), and not one health item….
It's good to know that even despite the engine change, you continue the tradition of making enemy hits unavoidable and making detection of player's hits horribly confusing ;)
I need to bump the attack check somewhere in the middle of the enemy animation, right now its kind of 'When he thought of hitting you, he did"