Town Folk

Posted by Scott_AW on April 14, 2011, 11:52 a.m.

The neutral NPCs of the town in Sparrow Valley.

There is two more planned towns, so they will get their own unique set, otherwise its color shifting galore.

Merchant will have his own model.

I'm wondering how populated I should make towns as well. I always dislike how towns in games were larger then their occupants or just small and more like a rural village.

I could potentially make Sparrow Valley town have about 20 buildings and a good amount of citizens. Mostly generic of course and then I could also do mean things like have enemies get unleashed on them.

Of course since I'm all for free play, you can kill the NPCs, they'll end up running and cowering from you, making you feel bad about their death. Mostly because it will count against you if you kill innocent NPCs.

I'm not sure about other critters. I had fish which I'll bring back, and I wanted to make some rats/mice as well. I may add a few neutral shadow animals that will just go about their lives and flee from you if you attack them.

I have a karma value set aside, something that can possible used to steer the characters path.

While Logan, the main character, goal is to defeat the mage that cursed him, he'll also end up going to the true shadow realm and confront the shadow lord, death, or whatever I end up calling him. Your karma will play a factor with the final meeting, and possibly other interactions throughout the game.

But then I don't want to give too much away on the planned story, so you'll have to live on tidbits.

Comments

Scott_AW 13 years, 7 months ago

Blue blood too.

JuurianChi 13 years, 7 months ago

They want to drink my blue blood.

Undeadragons 13 years, 7 months ago

Palette swapping!

On a more serious note: They all look evil, I must destroy them.

Cesque 13 years, 7 months ago

I don't really like the blue skin… it looks alright for enemies, but really weird for NPCs. Personally, I would go for a more "faceless" look (like men having hoods over their heads, females with hair covering their faces more and long sleeves) so that blue skin isn't all that visible, but that's just my usual constructive complaining.

Maybe I'm just racist :(

Scott_AW 13 years, 7 months ago

Thats what color they are. Them and the player. It will all tie in….<.< yes.

I'm sure the green and purple skinned monsters will excite just as much, as I've decided to ditch yellow, it'll just turn to brown.

To be fair, they don't have faces.

Undeadragons 13 years, 7 months ago

Quote:

To be fair, they don't have faces.

I know why I wanted to destroy them now, they're Nazgûl.

aeron 13 years, 7 months ago

Quote:
I always dislike how towns in games were larger then their occupants or just small and more like a rural village.
QFT. I liked how they did it in Legend of Zelda II and Star Wars KOTOR where you have the majority of the population just wandering around giving generic advice to travelers and whatnot and the people who are actually important to the quest stick to one area or sit in their houses :)

Scott_AW 13 years, 7 months ago

Free movement for essential NPCs is overrated and gets annoying.

JuurianChi 13 years, 7 months ago

That better be a usertag cyrus…