Semi-coherent mumblings with a delicious jam filling

Posted by Scythetastic on March 2, 2014, 7:48 p.m.

Time for some the blogtastic, said the Scythetastic, because he had literally nothing better to do.

So, unto the breach once more.

I've been working with Jake/Requiem/Kietsu/Smilin' Jim/whatever he goes by these days. A followup of sorts to SnY, as my previous blogging efforts may have implied. Plot's mostly written, got a few details to work out, but on the whole I am satisfied with my work. It sure is a plot, and if you want, you can follow it, but you can also ignore it and pretend it's still "here there be robots (and dudes now I guess) they are clearly evil and must be slain en masse."

And that's my side of things. The Guy Formerly Known As Jake, however, has some sort of major aversion to effort. He always has, but now he's not working alone and honestly his behaviour and general "mnuuhuuhhhhrrrrrrr I don't feel like working" attitude is cheesing me off. Which leads me to my grand question:

Forget inspiring yourself, or forcing yourself to work. How do you inspire SOMEONE ELSE to do their work?

I mean, I'm not much of a people person, here, so I'm open to ideas.

On the, uh, real life front, I guess, I still work in a grocery store. It's…. kind of dull. The biggest part of the job is making sure stuff on shelves is all facing forward and up toward the front. It's an alright thing for maybe the first aisle or two, but then you hit, say, canned goods, and this being a grocery store in both the ass-end of nowhere and the GREAT FROZEN CANADIAN TUNDRA everybody evidently really likes their cans-o-beans that don't quite stack properly.

I keep running to in people I went to high school with. It's kind of weird, to me, since I was always more than kind of an antisocial grump back then, and although I don't feel like I've changed much, the whole social interaction thing doesn't strike me so much as forced now. It's not bad, or good, just…. different.

Aaaaand playin' games-wise, I've been playing the new Strider. It's REALLY good, and I really like that so many of the player's mobility options are practical in combat. Thinking about it, I can't really think of any other recent games that do that. Or any, outside of Super Metroid and SotN. Might have to see about looking in to that kind of thing. Mobility-centric combat's always nifty, I find.

Hahaha, wow, I was not expecting to have this much to say. Back to lurking, I guess, heh.

Comments

Castypher 10 years, 8 months ago

Quote:
Forget inspiring yourself, or forcing yourself to work. How do you inspire SOMEONE ELSE to do their work?
I have tried so hard so grasp what motivates other people. I've been trying to motivate a few select people for two years now and I've only just realized that it depends entirely on the person and sometimes you're just wasting your time.

What I have found is that playing an inspiring game can work wonders for short bursts. At other times, you need to be adamant and demand that progress is made. And, on team projects, sometimes making progress alone can help your partner see that the process can be rewarding upon reaching certain milestones (this is how Taizen and I keep each other motivated on our collaborative projects).

I remember Jake being quite adept at taking on large tasks, so it surprises me that he's struggling now. I think making games is tons of fun, but there will always be those tedious tasks that act as obstacles. If you can find out what his obstacles are, perhaps eliminating them yourself would help – something I've noticed in my own experiences. And if that's not the case, and it's more that he doesn't enjoy the process anymore, then there's not a whole lot you can do about that.

Good to see you're still alive.