Time for some the blogtastic, said the Scythetastic, because he had literally nothing better to do.
So, unto the breach once more.I've been working with Jake/Requiem/Kietsu/Smilin' Jim/whatever he goes by these days. A followup of sorts to SnY, as my previous blogging efforts may have implied. Plot's mostly written, got a few details to work out, but on the whole I am satisfied with my work. It sure is a plot, and if you want, you can follow it, but you can also ignore it and pretend it's still "here there be robots (and dudes now I guess) they are clearly evil and must be slain en masse."And that's my side of things. The Guy Formerly Known As Jake, however, has some sort of major aversion to effort. He always has, but now he's not working alone and honestly his behaviour and general "mnuuhuuhhhhrrrrrrr I don't feel like working" attitude is cheesing me off. Which leads me to my grand question:Forget inspiring yourself, or forcing yourself to work. How do you inspire SOMEONE ELSE to do their work?I mean, I'm not much of a people person, here, so I'm open to ideas.On the, uh, real life front, I guess, I still work in a grocery store. It's…. kind of dull. The biggest part of the job is making sure stuff on shelves is all facing forward and up toward the front. It's an alright thing for maybe the first aisle or two, but then you hit, say, canned goods, and this being a grocery store in both the ass-end of nowhere and the GREAT FROZEN CANADIAN TUNDRA everybody evidently really likes their cans-o-beans that don't quite stack properly.I keep running to in people I went to high school with. It's kind of weird, to me, since I was always more than kind of an antisocial grump back then, and although I don't feel like I've changed much, the whole social interaction thing doesn't strike me so much as forced now. It's not bad, or good, just…. different.Aaaaand playin' games-wise, I've been playing the new Strider. It's REALLY good, and I really like that so many of the player's mobility options are practical in combat. Thinking about it, I can't really think of any other recent games that do that. Or any, outside of Super Metroid and SotN. Might have to see about looking in to that kind of thing. Mobility-centric combat's always nifty, I find.Hahaha, wow, I was not expecting to have this much to say. Back to lurking, I guess, heh.Semi-coherent mumblings with a delicious jam filling
Posted by Scythetastic on March 2, 2014, 7:48 p.m.
Comments
Castypher
10 years, 9 months ago
Quote:
Forget inspiring yourself, or forcing yourself to work. How do you inspire SOMEONE ELSE to do their work?