I couldn't get an isometric movement grid to work. I think I have found another way. By modifying Superdevon4's sprite to polygon script, I have made a way to display where a character can move during their turn that doesn't involve grids at all. You will see it's greatness soon enough. This is potentially better, becuase the traditional grid system limits you to 4 directions. Now I have implement the actual movement, and right now I don't have the time, I need to work on studying Biochem, becuase I have a test in about 16 hours…