SPAM THIS!

Posted by Shork on Sept. 13, 2007, 2:33 p.m.

This is a short blog. It's not going on the front page. Spam away if you want.

Comments

Crane-ium 17 years, 3 months ago

I've changed so much on 64digits

Crane-ium 17 years, 3 months ago

especially over the past few months

Crane-ium 17 years, 3 months ago

I have been here since like…november or something

Crane-ium 17 years, 3 months ago

don't remember exactly

Crane-ium 17 years, 3 months ago

brb

Shork 17 years, 3 months ago

The iso thing essentially draws a cooridinate grid in such a way that it looks slightly 3D. I intend on making a game like final fantasy tactics. Other people have made some tactics type games/examples, but I don't know how to interpret thier code. But thier's all seemed to be top-down flat maps. As far as I can tell, I'm the first to make an engine with different heights, and I have got to be the first to make the map rotate, becuase not even the professionals who did Final Fantasy Tactics Advance, Onimusha Tactics, and Tactics Ogre did that. (I did my research).

The most important thing I did was store all the data into a set of arrays. This made the editor pretty simple to make, and allows for easier tile identification.

The biggest problem is that my code is highly inefficiant and confusing. I haven't had a lot of time to go back, clean it up, and comment it. I can see why you're confused, becuase so am I.

And Crane, nice job with the spam, keep it coming.

Crane-ium 17 years, 3 months ago

Quote:
And Crane, nice job with the spam, keep it coming.
what spam?

Crane-ium 17 years, 3 months ago

*scrolls up*

Crane-ium 17 years, 3 months ago

oh, that spam

Crane-ium 17 years, 3 months ago

I hope I don't crash 64d from my awesomeness