Alpha 1

Posted by Siert on June 7, 2008, 10:22 p.m.

Coloraze has not yet achieved its "beta" status yet, so it's an alpha. I finished the platform engine part. And also added a feature I thought I wouldn't; RawrSpoon's snap button feature. His idea was that you could press a button, ex. spacebar, and it would snap the character to the grid. My idea is built in.

See what you think in the public alpha (wait, what?) of Coloraze: Spectrum

-Coloraze: Spectrum ~ Alpha 1-

Post now to be a private tester.

Private Testers:

FewCarrot Top

_Player_

RawrSpoon

Most game updates will be added to my projects, not my blog.

But feel free to post in the linked blog there.

Comments

noshenim 16 years, 10 months ago

That alpha looks very early, platform engine with a level and some tiles?

And I'll be a private tester if you like

Austin 16 years, 10 months ago

I could go for making myself feel more important by helping you test…

Trogdor 16 years, 10 months ago

I could help out.

Cesar 16 years, 10 months ago

I'll test once I get my internet back. And yay for snap to grid! It'll make speedruns easier

PY 16 years, 10 months ago

public alpha = beta :P

Not bad, for a very early thingymabob.

Graydon 16 years, 10 months ago

The two block high jump seems to be perfected, and it seems there is a good amount of progress quickly. And is that my name under the private testers, or is that a usertag?

PY 16 years, 10 months ago

Your name :P

Juju 16 years, 10 months ago

LULZ CNA I TEST UR PRIVATEZ?

Nice job with the snapping idea. I've used that in past but I never thought of specifically placing snappers at key points. You could probably program autoplacement, however, to speed up and maintain consistent design.