Alpha 1

Posted by Siert on June 7, 2008, 10:22 p.m.

Coloraze has not yet achieved its "beta" status yet, so it's an alpha. I finished the platform engine part. And also added a feature I thought I wouldn't; RawrSpoon's snap button feature. His idea was that you could press a button, ex. spacebar, and it would snap the character to the grid. My idea is built in.

See what you think in the public alpha (wait, what?) of Coloraze: Spectrum

-Coloraze: Spectrum ~ Alpha 1-

Post now to be a private tester.

Private Testers:

FewCarrot Top

_Player_

RawrSpoon

Most game updates will be added to my projects, not my blog.

But feel free to post in the linked blog there.

Comments

noshenim 16 years, 5 months ago

That alpha looks very early, platform engine with a level and some tiles?

And I'll be a private tester if you like

Austin 16 years, 5 months ago

I could go for making myself feel more important by helping you test…

Trogdor 16 years, 5 months ago

I could help out.

Cesar 16 years, 5 months ago

I'll test once I get my internet back. And yay for snap to grid! It'll make speedruns easier

PY 16 years, 5 months ago

public alpha = beta :P

Not bad, for a very early thingymabob.

Graydon 16 years, 5 months ago

The two block high jump seems to be perfected, and it seems there is a good amount of progress quickly. And is that my name under the private testers, or is that a usertag?

PY 16 years, 5 months ago

Your name :P

Juju 16 years, 5 months ago

LULZ CNA I TEST UR PRIVATEZ?

Nice job with the snapping idea. I've used that in past but I never thought of specifically placing snappers at key points. You could probably program autoplacement, however, to speed up and maintain consistent design.