Coloraze has not yet achieved its "beta" status yet, so it's an alpha. I finished the platform engine part. And also added a feature I thought I wouldn't; RawrSpoon's snap button feature. His idea was that you could press a button, ex. spacebar, and it would snap the character to the grid. My idea is built in.
See what you think in the public alpha (wait, what?) of Coloraze: Spectrum-Coloraze: Spectrum ~ Alpha 1-Post now to be a private tester.Private Testers:FewCarrot Top_Player_RawrSpoonMost game updates will be added to my projects, not my blog.But feel free to post in the linked blog there.
That alpha looks very early, platform engine with a level and some tiles?
And I'll be a private tester if you likeI could go for making myself feel more important by helping you test…
I could help out.
I'll test once I get my internet back. And yay for snap to grid! It'll make speedruns easier
public alpha = beta :P
Not bad, for a very early thingymabob.The two block high jump seems to be perfected, and it seems there is a good amount of progress quickly. And is that my name under the private testers, or is that a usertag?
Your name :P
LULZ CNA I TEST UR PRIVATEZ?
Nice job with the snapping idea. I've used that in past but I never thought of specifically placing snappers at key points. You could probably program autoplacement, however, to speed up and maintain consistent design.