Coloraze update!
Green = CompletedYellow = Working OnRed = Not StartedJune 6: BeginJune 13: Engine doneJune 20: All Blocks doneJune 27: Level Editor doneJune 28: Level Contest BeginsJune 28-July 4: WorkJuly 4: Level Contest EndJuly 10: Levels CompiledJuly 17: Online doneJuly 18: Game Posted on 64Digits and YoYo GamesNow, I am working on the level editor, but it is unstable and I am unable to release a public or private beta. Sorry =(It also may look like I'm two weeks ahead of schedule, but unknown before to me, I am on a vacation for the next two weeks. So hopefully I don't fall behind schedule. =OBut, I do have some screen shots. =)The level editor menu:My horrible level:If you can't tell, the level editor is actually four times the size that you can see. Isn't that nice?
Fixedsys is such a beautiful font, I do await June's 28. Maybe I can once again make an ever so vile level that only its mother could love it
Question, what are the circle-like blocks and the zigzags?
Oops, I didn't realize I had a bad screenshot of the menu. The blocks from top left to top right then down are: player, finish block, block, color changer, color coded lock, broken block, returning broken block, key, lock, then jump pad (which are jump through).
I redesigned some of the blocks so all blocks could be every color.Do you have an idea to replace the delete all block? Like another type of block?Looks sexy.
Returning broken shouldn't look like normal
A ladder block or some kind of sticky wall block would be neat, though easily replaced with a column of jumping. Portals would be much more useful, though how to connect them might be a hasslelooks cool. i cant wait for its release
It looks awesome, and the two weeks ahead of schedule is a nice surprise.
That interface menu is clunky, it should be able to dock around the editor view, coming up when the cursor drops into the area even