Zombie Pile

Posted by Siert on Nov. 3, 2008, 10:12 p.m.

So if any of you have been wondering if my Halloween competition entry has been accepted, it has.

Quote: marbs
Thanks for your entry, better late than never! :)
Although it is not done yet, it should be by Sunday. So celebrate!

It's also currently being processed in the queue as we speak. But I'm impatient, and am going to tell now!

It's named Zombie Pile. The name originates from the term monkey pile, but the actual game is more like king-of-the-hill-to-the-death. See, the zombies come after you and you kill them with your trusty pistol.

How do you score? Maximum Height times the number of Kills. Have fun!

old screens: current version varies

Download

Controls:

left/right: move

up: aim up

z: jump

x: shoot

To Come:

background images

online highscores

better final screen

main menu

sound

music

(more gore?)

Completed in Beta 2

[x] Blood

[x] Room Transitions

[x] Heads Move When Shot

Checklist for Beta 3

[x] Heads Move Zombies

[x] Heads Stay On Stage

[x] New Font

[?] Background Image

[x] Gore

[x] Pause Screen

[x] Working Highscore Textfield

[x] Walk Up Slopes

[x] Variable Jumping

[x] Max Height Line Fix

Comments

Siert 16 years ago

It uses the GMPhysics 5a gex… That might be your problem…

Cesar 16 years ago

I only used clicking for the illegit score. The second was legit completely. All those heads did not lag my computer, which is a shitty 2005 dell dimension with 2.7 GHz single core processor. 1538 heads in a mountain did, however.

Siert 16 years ago

I'm just happy it's still playable at 800, I've never played it that long before.