It's been a while since I have posted. I saw the competition and I wish all who enter luck. I know how I do in competition, so I am not going to enter, but I like the theme and the concept of being in a competition. So here is my none entry project.
Project: Ludum SupersteGenre: Sand BoxEngine: NoneLanguage: JavaGraphics: One Byte CPU 3DDeployment: AppletI know my track record for completing projects here on 64 Digits is less than average. But hopefully this is the lucky project that I will take to completion. Witch will probably piss me off since I am not entering the competition officially. I will not be doing any live stream or anything but I will upload a desktop recording when this is all said and done.So I now feel the need to update this page and put some images out here I have done some testing and a lot of math and have a CPU only no external library. So as of today I have mad a few tests and now I am far enough that I am willing to share some screens.Then I ran the same test using a limited pallete only 16 colors I just love the old school look that is coming out here.So at this point I have 3D geometry that can be loaded form obj files and directional light sources that can be defined as a Vector. Now I just need to work on user input and z buffering.Well that's all for now!!!
I'm a sucker for anything which mixes lo-res pixels and 3d together
O.o This is possible? This kind of graphics is actually possible? Master, teach me!
pretty btw.I made a 3d rasterizer many months ago, they're a lot of fun!
you're using java, is it safe to assume you're using openGL or some other graphics lib?@rob you can do this in game maker pretty easily. Or something very much like it anyway
After I implement a zbuffer I will post a video of it and explain how it works. Basically I am teaching myself the math required to draw 3D.
Just fun with math… the hard way…LOLSkidRunner is doing it the cool, hard way.
But in GM, you can just lower the port on screen and turn off interpolation to get a similar effect.Thank you Acid… Now back to coding…LOL
That's cool! keep it up!