So I have been doing a lot of nothing when it comes to game development. It all started when I found the game ARK Survival Evolved, this game is sweet BTW. When I was playing this game I was thinking why does it take so much to run? I understand that there is a lot of physics calculations and it is networked but still this is not excuse. So I decided to start back up on my self loathing task of creating a retro style engine in java this time I plan to start where John Carmack started with Hovertank 3D basically I want to create a game similar to this using Java 1.1, Netscape, and Windows 3.1 running as a web applet.
I plan on doing this 8 times one for each JDK each engine one step closer to the iD Tech we know and love today but each created to run one OS at minimum requirements behind. Hopefully I can get this worked out with Virtual Box and my MSDN has not expired.Well anyway wish me luck and drop a comment about what your working on.
I really wish ARK ran better. I'd definitely pick it up.
Funny story, I was going to play ARK with a friend on the free weekend, when we both downloaded it he found out his computer only had a 32bit installation. We never got to play. (Extra: He also had 16GB of RAM on his machine, but only three of them were usable).
I admire you engine people, it's always been a performance-versus-ease-of-use compromise, and thanks to your insistence of bashing your collective minds against the wall of low-level computation the curve gets slightly skewed in our forever aging hardware's favor.Can't say I'm working on anything at the moment, motivation is incredibly hard to come by these days.I was gifted ARK for my birthday and I've only played it a few times. The poor performance really turns me off of it. I have a pretty strong machine but it runs like crap even with low settings. Blah.
Good luck with engine stuff. I find it interesting, but also spooky.