So yeah, I registered to Game Maker 7.
EDIT: Apparently it's completely my fault that everything's screwed up, so I'll give that another check. I was too hasty to a conclusion, so here is my formal apology to Yoyo Games. I meant no harm by the statement, etc.So I guess I'll have to spend a lot of time figuring out what it was I did wrong, even though I'm pretty sure I didn't change anything core except for the names…Edit EDIT: Ah, CRAP…Sorry everyone, yes, it was my fault. I must have accidentally changed something. I just overwrote the new file with the old one and everything's working. Thanks to Xxypher for alerting me to this grievious error, and I'm sorry for causing confusion etc.But anyway, now that that's settled, let me reflect my PROPER opinion on GM7:I like it. I've no idea why there are people who don't like the changes. Unless this is an updated release to the one everyone else got, they've done some interesting things with Game Maker and I like the changes. Definitely worth it, in my opinion.Sorry again about the confusion earlier. I'll make sure to triple check before I jump to a conclusion again.By the way, how do you do lighting? Is it shaders or something? Anyone got a tutorial?THIRD EDIT: After trying out the Gamecave effects engine in Game Maker 7, I seem to be right: When using the motion blur effect, the view is resized to much smaller. So that one wasn't my fault.Aside from that, all of Gamecave's other effects work.I'll investigate the matter a little more closely.Damn...aha, no, it was just my fault. Again.
Posted by SplinterCell37 on March 24, 2007, 1:29 a.m.
They didnt make ANY script changes
that was a lie right thereWhat, are you serious??
It's completely stopped for me. Well maybe I was wrong, I'll give it another shot.Thanks for making me aware, must have just been another glitch when I renamed everything…probly… because tehy kept all of GM6's coding but added more codes
I didnt say that right
All the Gm6 codes are on Gm7, but GM7 has extra codes like fro transitions and so on