Resently I have made a lot of progress on my level editor. I have named it Funland Lex in honor of my first level editor, Funland. The Lex part stands for Level Editor x, because I can't remember how many attemps at a good level editor I have made.
It is coming along really nicely and now the last big obstacle is to get a perfect working platform engine with the works. I programmed slopes, which I never knew how to do before and some other things, but now I am having trouble with vertical moving platforms. The bug is when the player is riding the block, and the block hits the bottom the player keeps going down one pixel and then gets stuck. Please Post if you know a way to fix this or have a perfectly working vertical moving platform example. The project is going surprisingly fast considering that instead of making buttons object I programmed them 100% in code. This method is longer, but it was very easy. I have all the buttons drawn using rectangle and text. The code also checks the mouses position and if it is in a certain area it draws a highlight for the buttons. The same type of code is used for clicking on the buttons. Here is a screenshot of the current look, but what you can see in a screenshot is very limited compared to what is actually programmed:I don't know if I will release a demo because it seems it won't be ready to show until the whole thing is finished.~Stained Glass
Yes.
No.
Maybe.
So?
=P Demo please XDI thought your title said Fun Sex =(
ZOMFGZ0RZX LIEK MEE TWO!
XD
I would use the Ack Ack Engine if MrGibblet (creator of 2dl V2.4.5 2d Platformer Level Editor) didn't already use it. All those objects are getting annoying.
Ah, I see.
Well, there are still a few other platform examples. I think Ack Ack is the best, though.