[SG] GM screw ups

Posted by Stained Glass on Feb. 3, 2007, 10:58 a.m.

This weekend I disided to run a few test to see why I was having so much trouble programming the platform engine for Funland Lex. To begin, I made a platform engine with just blocks and the player, nothing fancy at all. Then to monitor some things about the character that would be important to the game I had GM draw the stats so they could be monitored in real-time. The engine works fine, but I found some intresting things that could possibly be the reason for my troubles.

As I started the test I saw that as I was standing on the floor of the room I kept getting different y values. So I programmed in that I could add the players y value to a list of all the different y values. I found that I got 4 different y values for my character just standing on the floor at different times.

After finding this I added it in so that all the blocks that were below the players y would be partially transparent.

Because of the different y values sometimes the blocks are considered below the player and sometimes they are considered above.

Is this a GM screw up or is it something with my programming? You can download to file Here if you would like to see the file.

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Aside from that I have started to learn a bit of HTML to hopefully design my site later. It is suprisingly easy so far and I should have a working site within the next week.

Images:

by Fool

by ptoing

by Setzer

by Snake

Above pixel made in MSpaint.

Comments

Stained Glass 17 years, 9 months ago

Sure, even though it is pretty empty.

Juju 17 years, 9 months ago

Oh my god, awesome pixelling.

Jaxx 17 years, 8 months ago

Last pic is deadly

Mat 17 years, 2 months ago

Last pic is from Shadow of the collosuss