This weekend I disided to run a few test to see why I was having so much trouble programming the platform engine for Funland Lex. To begin, I made a platform engine with just blocks and the player, nothing fancy at all. Then to monitor some things about the character that would be important to the game I had GM draw the stats so they could be monitored in real-time. The engine works fine, but I found some intresting things that could possibly be the reason for my troubles.
As I started the test I saw that as I was standing on the floor of the room I kept getting different y values. So I programmed in that I could add the players y value to a list of all the different y values. I found that I got 4 different y values for my character just standing on the floor at different times.After finding this I added it in so that all the blocks that were below the players y would be partially transparent. Because of the different y values sometimes the blocks are considered below the player and sometimes they are considered above.Is this a GM screw up or is it something with my programming? You can download to file Here if you would like to see the file.—————————————–
Aside from that I have started to learn a bit of HTML to hopefully design my site later. It is suprisingly easy so far and I should have a working site within the next week.Images:by Foolby ptoingby Setzerby SnakeAbove pixel made in MSpaint.
Sure, even though it is pretty empty.
Oh my god, awesome pixelling.
Last pic is deadly
Last pic is from Shadow of the collosuss