I haven't been able to work that much on my track editor that I have been creating even though it's coming along very well.(dumb school projects)
You see I'm going to make a racing game using my 3d slope engine I created 6 months ago which I need to remember how to use. I'll also use my full 3D rotational engine to generate the car models.I'll also need to create a formula for moving in a specific rotational direction using the 3 prexisting axii which I haven't gotten to completing yet.I'm also considering to add advance shadows but this slows down the game so Ill probably use a smaller resolution for shadow generating. My Shadow method it to create two polys for each side of a single poly then capture the inside and outside using culling and two seperate models and then capturing them at differrent times Then use alphas to get rid of the polys captured behind the un culled polys which will keep the part which would resemble the shadow and then make the background transparent and display it in an orthographic view.That doesn't sound too complicated…I built the track editor ofcourse to speed up my track designing so this track which has 872 polys was made in about one minute.(I made a bunch of fence roads under the road because I just want a bunch of polys)pre beta picIt doesn't have shadows or slope calculations yet I'll will implement the slope auto calculations to the track editor soon and will post an example when I get this done(2-7days)Anyway I know you haven't seen much of this project but I hope you can all look forward to it. :D
Looks smexy. Can't wait to see it in action.
thanx :D and don't worry it will be good.
Looks pretty good.