mew ഊ3

Posted by SteveKB on May 17, 2008, 9:36 p.m.

Title=No idea what that symbol in the title means but whatever it's only one character.

School= One week left not much homework yay. I'll try to ask out a girl next year, been single for a total of one year now.

Video games= Bought call of duty4 for the DS beat story mode in a few hours, bored again. I'm going to buy race driver create and race over the internet (not in the stores I checked for some reason).

Banner= Goin' to change it soon not very soon but you know.

Avatar= Might change to something else when banner changes.

More video games (or just the DS)= I bought a 2Gb micro SD card with regular sized SD card converter(which I don't need), So now I can store 2Gb of video, music, games, documents, application, ect. onto my DS. Yes! All of that for a measly $18; things in the technology area get so cheap very quickly; I remember these things being worth $80 about a year ago.

64digits= I wish there were more admins, because not that much goes on here in terms of official competitions. I also think we need a moderator to be awarded a new position as an admin, discuss some nominees. Power to the users! I also think we should nominate new moderators (These nominees are not being forced but will help admins know who we would like to suggest).

Gamemaker (racing game) = Ah, the game is moving slowly but surely and is coming out nicely. I won't post any screenshots since it hasn't improved dramatically but I'm glad for some of the progress that has been made.

FL studio or not= should I purchase this program or are there any better, cheaper programs (overall more efficient.) FL studio is easy to use but it doesn't show it's true colors unless I buy it. So should I buy it or what else is there?

Wiiware= nice thing to bad I have only ever bought one $20 Wii points card and spent it on games all ready. Not sure if it's worth the money or not but casual gamers will be sure to get sucked into that black hole. I for one will hope to be able to make a game for this or whatever similar thing comes out in the future, I mean Xgen studios who made defend your castles made a game for it, I will make sure mine is better than theirs though.

Nintendo channel= videos take time to load and stop in different parts, but I don't have to load it again until a while, the Ds download play is awesome I practically play every game just to see if it's any good (but I wish there)

Relatives=my grandfather has just come over from England to visit us for 3 weeks, it’s turning out great, I so glad that he is able to see me since last year and I want to make sure this is a great time in his life, I’m his only grandson so he pays a lot of attention since I’m going to carry on his name.

Sibling= My sister who is my only sibling is an ok kid but sometimes she just goes crazy like almost every day of the year, and start to not make any sense. But it’s alright, she also plays Mario kart every night for some reason (as though she’ll ever be as good as me, I’m a two star playah) What I don’t like is that during the school week for some reason she always has a language arts essay/power point to do and it’s drives me crazy, I used to be in that class I never had that much work, I really believe that she is slacking of and procrastinating to often. This also cuts into my game making time.

Ipod Touch= we got our mom a $300 8 GB Ipod touch for mothers day and then she said she didn’t want it, my dad died a little inside. She said she want the one that my sister had for quite a while now that was the one that can play color video ect. She said she wanted that because it was smaller and she could run more easily whilst listening to music. Oh well.

Supah bash brothers massacre= haven’t played in a while it’s to time consuming, I might be playing it again to try out the online play, because I think the “with any oneâ€? option is working now right? I’ve also been dreaming of beating boss battles mode on insane difficulty, but I’ve been unable to get passed more than 6 bosses. I even trying it with a friend but he kept dying and we never got passed the third battle.

Supah bash brothers apocalypse DS = It would be so freaking awesome if super smash bros came to the DS smashing people anywhere would be great. Although the original designer for the series isn’t going to be creating any other version if there will be any (there has to be), I hope they are still able to make an awing game.

Pokémon 3d= I also wish that the next installment of a hand held Pokémon game could have full 3d game play instead of just 2d sprites and particles scripts. The amount of information needed for that would probably only be capable on the next DS version if that ever happens soon.

My cat= Yeses my cat is a boy his name is boy, yes that’s right we’ve become so lazy of calling him his two syllable name that we call him a one syllable name that describes him. His real name is actually Tiny, yes that’s right. He six years old at the moment and is about the turn seven in June… wait was it July? Wait is was July… I think. OK so on July 23rd I think he will become seven? We’ll wait wasn’t he born in 2000? Or was it 2001… Oh yeah he was born in 2001 so is going to be seven. Ok so he had a twin sister who was Tinier than him so she was called Tini, and guess what we eventually called her girl! When they got older they got into fights so Girl, I mean Tini ran away with our neighbor’s older cat. *sob* I still have the statue I made to resemble her in a box.

You how lots of people hate cats not because they’re allergic but because they are violent sometimes? Well that’s not our cat boy; he’s actually just shy and lazy. If he sees a stranger he’ll just get scared and run away. But if he sees a dog or any other animal He’ll start hissing at it and kill it. If it’s a small dog he will trying to kill it too, but big dogs he’ll just hiss from a distance making sure it doesn’t get close to our property. Our cat is not really afraid of anything other than us destructive humans of chaos, I mean he just sit quietly next to a fence with a dog barking at him on the other side. This makes our cat seem smart but in the house he doesn’t seem to bright, like sometimes when it’s raining outside he’ll want to go outside but then comes back in because he realizes that water is pouring all over him. He is a nice cat and he won’t be running away from his established territory any time soon.

666= If you have ever looked at my profile page you may have notices that my userid is 666, I all my life I am so happy that my account isn’t just a regular account. This doesn’t mean I’m evil and doesn’t mean I’m not. I would like to say it’s just a number and it is. But it’s one of those things you would want to get. Since it’s so different of course and the chances of getting that were low and impossible now. Muahahahahahahahhahaaaaa! *evilness*

More school= I got’s A’s and B’s, last Friday I had to sit on my az for four hours just to find out later that our grade wasn’t supposed to get any awards, and what made meh angry was that the people talking on the podium were so slow and the people who got awards the seniors walked so slowly to get them. :[

OQO= Do you guys now what this is it’s a portable computer, I’ve been thinking of getting one until I heard online that many of them malfunction a lot, which is very bad since the cost more than laptops. They are like PDA’s except you can run halo on them and they can do anything you average computer can do.

Music= To help a little with the music chain going on in the blogs, I have a list of songs that I like.

From Spyro one the music from the night level which was so memorable I start to think about the meaning of life each time. This one had that awesome beat that some mp3 players are unable to execute correctly due to its awesomeness. The first two Spyro games were the best. The first one was in a bundle on my now dead Playstation one that had a demo version which included that legendary music.

Some other music include torn my life in to piece by papa roach (I’m not going to kill myself) And some others I don’t remember the names of.

Now it’s time for the user list with descriptions of you (If you aren’t there tell me)

Ronnica- you’re a girl ok.

PY- You’re a good user

Melee-master- I’m not on your friends list D=

Alan- Are you still angry at whatever? Else you are good too.

Killin- you are a good user too at most times.

Sk8m8trix- hmm… you seem to annoy a lot of people, but I’m not going to bother you.

FirestormX- we need more events

Luda- look at previous comment

ESA- You are a great user

Obelisk- You have become a moderator, now hurry up and become an admin.

Stevenup-stop bothering Ronnica! XD

Purinate- I promise the game will be good.

Serprex- I want to be your friend

TDOT- thanx for the motivation!

Exchange- …

CPS games- thanx for the motivation too!

Darksirrus games – your game looks good don’t give up ever until you finish it!

Eagly- you has an eagle ZOMG!

JAKEX- your games are awesome!

Edmun-trackmania DS is going to be great

Marbs- you need to be promoted

2dcube- make some more games they’re awesome.

Ok I’ll add on to this list later ensuring that this is the longest blog in the history of forever. If you haven’t noticed this blog is turning out to be quite a giant of words and content not just a bunch of code. I hope it’ll be the longest in for everness I’ll be posting the blog statistics at the end of the blog.

For the next portion of the blog I would like for the people who have voted on my game to please tell me, you of course don’t have to tell me but I just would like to know I mean as of right now I have 13 votes and for some reason it keeps going up every few days. This baffles me to an extent but I’m glad that people seem to like it in some way. I suggest we should also plan our dream competition and present it to admins for the next competition. I would have like months of time to design the game and the polls would be up on time and the admins will also have a time for how long the polls would be up as well. This will hopefully allow more users to participate in the competition and add a lot of variety into the game line up. So be sure to discuss this in the comments section.

FLASH- I made an animation in my communications technology class as part of a project and it’s supposed to be so funny, I’m going to make a copy and show you guys later. I describe it to you until I can get it. So the first scene was when I was just messing around with FLASH (I’ve only learned to use it 3 years ago for 30 minutes) so it’s only in blue. There is a stick man in the middle of the screen just standing there.(I had used an animation technique seen in the cartoons such as ed edd and eddy) so then his head starts growing and getting larger until it explodes. The debris fly everywhere and the rest of his body sizzled into a pile of ashes. By his debris I only mean head pieces and no blood because my teacher said it couldn’t contain that kind of thing in school. Then it goes to the next scene which has colors (figured it out after tinkering with the controls). This scene has a plane that is flying in the sky, the camera then gets closer and you can see a tiny bird flapping its wings in front of the planes jet engine. After a while the bird gets tired and you can see it sweating then it gets to tired to fly and gets sucked into the engine, but I could shoe the put with it getting killed so it goes to the next scene which has a person on the left and a bear on the right.

This is the longest scene in the mini movie. Ok so they are just standing there and they are happy, the person then starts to point his finger at the bear and laughs at the same time. The bear gets angry with the laughing person and gets his claws out and cuts the persons hand off (No blood D:) So then the person’s hand drops onto the floor and the man runs away to the left of the scene. Then here comes my favorite part, the bear becomes happy until the person comes back with a gigantic tank. The bear is like :O. Then the bear picks up the person’s hand that’s still on the ground and eats it. (A person in my class suggested this adding onto the randomness of the animation). AND then the cannon fires a large blast destroying the middle area of the bear. Then the top and the bottom parts of the bear getting blown of the edge of the screen. It’s so funny the people working next to me in the class laugh at it so hard, is really is some good stuff! XD

Wow those large paragraphs about the flash already contain words 451! I still need about 800 more words in order to beat Halibutski’s longest blog ever. This will be a challenging goal!

You now I might aswell paste in a small map with a bunch of numbers and words in it (a lot of characters). I’ll post the code the I used for the boss model in the competition game. (without the rotation code just the needed coordinates).

dr13=dr3

drdr2=-sin(degtorad(dr2))

drdr=cos(degtorad(dr2))

bossm1p1=d3d_model_create()

d3d_model_primitive_begin(bossm1p1,pr_trianglelist)

script_execute(vertfind,dr, 72.0000, -143.1301,dr3, 40.0000) vx1=vx vy1=vy vz1=vz

script_execute(vertfind,dr, 104.0000, -90.0000,dr3, 32.0000) vx2=vx vy2=vy vz2=vz

script_execute(vertfind,dr, 72.0000, -90.0000,dr3, 32.0000) vx3=vx vy3=vy vz3=vz

script_execute(vertfind,dr, 72.0000, -36.8699,dr3, 40.0000) vx4=vx vy4=vy vz4=vz

script_execute(vertfind,dr, -32.0000, -90.0000,dr3, 32.0000) vx5=vx vy5=vy vz5=vz

script_execute(vertfind,dr, 72.0000, -90.0000,dr3, 64.0000) vx6=vx vy6=vy vz6=vz

//wing1

d3d_model_vertex_texture(bossm1p1,vx1,vy1,vz1, 0.1250, 0.2344)

d3d_model_vertex_texture(bossm1p1,vx2,vy2,vz2, 0.0156, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx3,vy3,vz3, 0.0156, 0.2344)

d3d_model_vertex_texture(bossm1p1,vx2,vy2,vz2, 0.0156, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx4,vy4,vz4, 0.1250, 0.0156)

d3d_model_vertex_texture(bossm1p1,vx3,vy3,vz3, 0.0156, 0.0156)

d3d_model_vertex_texture(bossm1p1,vx3,vy3,vz3, 0.3594, 0.0156)

d3d_model_vertex_texture(bossm1p1,vx4,vy4,vz4, 0.1250, 0.0156)

d3d_model_vertex_texture(bossm1p1,vx5,vy5,vz5, 0.3594, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx1,vy1,vz1, 0.1250, 0.2344)

d3d_model_vertex_texture(bossm1p1,vx3,vy3,vz3, 0.3594, 0.2344)

d3d_model_vertex_texture(bossm1p1,vx5,vy5,vz5, 0.3594, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx6,vy6,vz6, 0.1250, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx2,vy2,vz2, 0.0156, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx1,vy1,vz1, 0.1250, 0.0156)

d3d_model_vertex_texture(bossm1p1,vx6,vy6,vz6, 0.1250, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx1,vy1,vz1, 0.1250, 0.0156)

d3d_model_vertex_texture(bossm1p1,vx5,vy5,vz5, 0.3594, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx6,vy6,vz6, 0.1250, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx5,vy5,vz5, 0.3594, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx4,vy4,vz4, 0.1250, 0.2344)

d3d_model_vertex_texture(bossm1p1,vx6,vy6,vz6, 0.1250, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx4,vy4,vz4, 0.1250, 0.2344)

d3d_model_vertex_texture(bossm1p1,vx2,vy2,vz2, 0.0156, 0.1250)

//wing2

script_execute(vertfind,dr, 72.0000, -323.1301,dr3, 40.0000) vx7=vx vy7=vy vz7=vz

script_execute(vertfind,dr, 104.0000, -270.0000,dr3, 32.0000) vx8=vx vy8=vy vz8=vz

script_execute(vertfind,dr, 72.0000, -270.0000,dr3, 32.0000) vx9=vx vy9=vy vz9=vz

script_execute(vertfind,dr, 72.0000, -216.8699,dr3, 40.0000) vx10=vx vy10=vy vz10=vz

script_execute(vertfind,dr, -32.0000, -270.0000,dr3, 32.0000) vx11=vx vy11=vy vz11=vz

script_execute(vertfind,dr, 72.0000, -270.0000,dr3, 64.0000) vx12=vx vy12=vy vz12=vz

d3d_model_vertex_texture(bossm1p1,vx7,vy7,vz7, 0.1250, 0.2344)

d3d_model_vertex_texture(bossm1p1,vx8,vy8,vz8, 0.0156, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx9,vy9,vz9, 0.0156, 0.2344)

d3d_model_vertex_texture(bossm1p1,vx8,vy8,vz8, 0.0156, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx10,vy10,vz10, 0.1250, 0.0156)

d3d_model_vertex_texture(bossm1p1,vx9,vy9,vz9, 0.0156, 0.0156)

d3d_model_vertex_texture(bossm1p1,vx9,vy9,vz9, 0.3594, 0.0156)

d3d_model_vertex_texture(bossm1p1,vx10,vy10,vz10, 0.1250, 0.0156)

d3d_model_vertex_texture(bossm1p1,vx11,vy11,vz11, 0.3594, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx7,vy7,vz7, 0.1250, 0.2344)

d3d_model_vertex_texture(bossm1p1,vx9,vy9,vz9, 0.3594, 0.2344)

d3d_model_vertex_texture(bossm1p1,vx11,vy11,vz11, 0.3594, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx12,vy12,vz12, 0.1250, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx8,vy8,vz8, 0.0156, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx7,vy7,vz7, 0.1250, 0.0156)

d3d_model_vertex_texture(bossm1p1,vx12,vy12,vz12, 0.1250, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx7,vy7,vz7, 0.1250, 0.0156)

d3d_model_vertex_texture(bossm1p1,vx11,vy11,vz11, 0.3594, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx12,vy12,vz12, 0.1250, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx11,vy11,vz11, 0.3594, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx10,vy10,vz10, 0.1250, 0.2344)

d3d_model_vertex_texture(bossm1p1,vx12,vy12,vz12, 0.1250, 0.1250)

d3d_model_vertex_texture(bossm1p1,vx10,vy10,vz10, 0.1250, 0.2344)

d3d_model_vertex_texture(bossm1p1,vx8,vy8,vz8, 0.0156, 0.1250)

//base1

script_execute(vertfind,dr, 72.0000, -180.0000,dr3, 32.0000) vx13=vx vy13=vy vz13=vz

script_execute(vertfind,dr, 72.0000, -135.0000,dr3, 33.9411) vx14=vx vy14=vy vz14=vz

script_execute(vertfind,dr, 72.0000, -45.0000,dr3, 33.9411) vx15=vx vy15=vy vz15=vz

script_execute(vertfind,dr, 72.0000, 0.0000,dr3, 32.0000) vx16=vx vy16=vy vz16=vz

script_execute(vertfind,dr, 72.0000, -315.0000,dr3, 33.9411) vx17=vx vy17=vy vz17=vz

script_execute(vertfind,dr, 72.0000, -225.0000,dr3, 33.9411) vx18=vx vy18=vy vz18=vz

d3d_model_vertex_texture(bossm1p1,vx13,vy13,vz13, 0.0156, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx14,vy14,vz14, 0.0469, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx3,vy3,vz3, 0.1406, 0.2656)

d3d_model_vertex_texture(bossm1p1,vx13,vy13,vz13, 0.0156, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx3,vy3,vz3, 0.1406, 0.2656)

d3d_model_vertex_texture(bossm1p1,vx15,vy15,vz15, 0.2344, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx13,vy13,vz13, 0.0156, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx15,vy15,vz15, 0.2344, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx16,vy16,vz16, 0.2656, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx13,vy13,vz13, 0.0156, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx16,vy16,vz16, 0.2656, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx17,vy17,vz17, 0.2344, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx13,vy13,vz13, 0.0156, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx17,vy17,vz17, 0.2344, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx9,vy9,vz9, 0.1406, 0.5156)

d3d_model_vertex_texture(bossm1p1,vx13,vy13,vz13, 0.0156, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx9,vy9,vz9, 0.1406, 0.5156)

d3d_model_vertex_texture(bossm1p1,vx18,vy18,vz18, 0.0469, 0.4844)

//mpart2

script_execute(vertfind,dr, -40.0000, -270.0000,dr3, 32.0000) vx19=vx vy19=vy vz19=vz

script_execute(vertfind,dr, -40.0000, -315.0000,dr3, 33.9411) vx20=vx vy20=vy vz20=vz

script_execute(vertfind,dr, -40.0000, 0.0000,dr3, 32.0000) vx21=vx vy21=vy vz21=vz

script_execute(vertfind,dr, -40.0000, -45.0000,dr3, 33.9411) vx22=vx vy22=vy vz22=vz

script_execute(vertfind,dr, -40.0000, -90.0000,dr3, 32.0000) vx23=vx vy23=vy vz23=vz

script_execute(vertfind,dr, -40.0000, -135.0000,dr3, 33.9411) vx24=vx vy24=vy vz24=vz

script_execute(vertfind,dr, -40.0000, -180.0000,dr3, 32.0000) vx25=vx vy25=vy vz25=vz

script_execute(vertfind,dr, -40.0000, -225.0000,dr3, 33.9411) vx26=vx vy26=vy vz26=vz

d3d_model_vertex_texture(bossm1p1,vx9,vy9,vz9, 0.2813, 0.5156)

d3d_model_vertex_texture(bossm1p1,vx17,vy17,vz17, 0.2813, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx19,vy19,vz19, 0.6250, 0.5156)

d3d_model_vertex_texture(bossm1p1,vx20,vy20,vz20, 0.6250, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx19,vy19,vz19, 0.6250, 0.5156)

d3d_model_vertex_texture(bossm1p1,vx17,vy17,vz17, 0.2813, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx17,vy17,vz17, 0.2813, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx16,vy16,vz16, 0.2813, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx20,vy20,vz20, 0.6250, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx21,vy21,vz21, 0.6250, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx20,vy20,vz20, 0.6250, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx16,vy16,vz16, 0.2813, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx16,vy16,vz16, 0.2813, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx15,vy15,vz15, 0.2813, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx21,vy21,vz21, 0.6250, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx22,vy22,vz22, 0.6250, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx21,vy21,vz21, 0.6250, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx15,vy15,vz15, 0.2813, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx15,vy15,vz15, 0.2813, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx3,vy3,vz3, 0.2813, 0.2656)

d3d_model_vertex_texture(bossm1p1,vx22,vy22,vz22, 0.6250, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx23,vy23,vz23, 0.6250, 0.2656)

d3d_model_vertex_texture(bossm1p1,vx22,vy22,vz22, 0.6250, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx3,vy3,vz3, 0.2813, 0.2656)

d3d_model_vertex_texture(bossm1p1,vx3,vy3,vz3, 0.2813, 0.2656)

d3d_model_vertex_texture(bossm1p1,vx14,vy14,vz14, 0.2813, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx23,vy23,vz23, 0.6250, 0.2656)

d3d_model_vertex_texture(bossm1p1,vx24,vy24,vz24, 0.6250, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx23,vy23,vz23, 0.6250, 0.2656)

d3d_model_vertex_texture(bossm1p1,vx14,vy14,vz14, 0.2813, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx14,vy14,vz14, 0.2813, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx13,vy13,vz13, 0.2813, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx24,vy24,vz24, 0.6250, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx25,vy25,vz25, 0.6250, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx24,vy24,vz24, 0.6250, 0.2969)

d3d_model_vertex_texture(bossm1p1,vx13,vy13,vz13, 0.2813, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx13,vy13,vz13, 0.2813, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx18,vy18,vz18, 0.2813, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx25,vy25,vz25, 0.6250, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx26,vy26,vz26, 0.6250, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx25,vy25,vz25, 0.6250, 0.3906)

d3d_model_vertex_texture(bossm1p1,vx18,vy18,vz18, 0.2813, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx18,vy18,vz18, 0.2813, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx9,vy9,vz9, 0.2813, 0.5156)

d3d_model_vertex_texture(bossm1p1,vx26,vy26,vz26, 0.6250, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx19,vy19,vz19, 0.6250, 0.5156)

d3d_model_vertex_texture(bossm1p1,vx26,vy26,vz26, 0.6250, 0.4844)

d3d_model_vertex_texture(bossm1p1,vx9,vy9,vz9, 0.2813, 0.5156)

script_execute(vertfind,dr, -40.0000, -180.0000,dr3, 32.0000)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.6406, 0.3906)

script_execute(vertfind,dr, -40.0000, -225.0000,dr3, 33.9411)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.6719, 0.4844)

script_execute(vertfind,dr, -40.0000, -270.0000,dr3, 32.0000)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.7656, 0.5156)

script_execute(vertfind,dr, -40.0000, -180.0000,dr3, 32.0000)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.6406, 0.3906)

script_execute(vertfind,dr, -40.0000, -270.0000,dr3, 32.0000)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.7656, 0.5156)

script_execute(vertfind,dr, -40.0000, -315.0000,dr3, 33.9411)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.8594, 0.4844)

script_execute(vertfind,dr, -40.0000, -180.0000,dr3, 32.0000)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.6406, 0.3906)

script_execute(vertfind,dr, -40.0000, -315.0000,dr3, 33.9411)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.8594, 0.4844)

script_execute(vertfind,dr, -40.0000, 0.0000,dr3, 32.0000)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.8906, 0.3906)

script_execute(vertfind,dr, -40.0000, -180.0000,dr3, 32.0000)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.6406, 0.3906)

script_execute(vertfind,dr, -40.0000, 0.0000,dr3, 32.0000)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.8906, 0.3906)

script_execute(vertfind,dr, -40.0000, -45.0000,dr3, 33.9411)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.8594, 0.2969)

script_execute(vertfind,dr, -40.0000, -180.0000,dr3, 32.0000)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.6406, 0.3906)

script_execute(vertfind,dr, -40.0000, -45.0000,dr3, 33.9411)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.8594, 0.2969)

script_execute(vertfind,dr, -40.0000, -90.0000,dr3, 32.0000)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.7656, 0.2656)

script_execute(vertfind,dr, -40.0000, -180.0000,dr3, 32.0000)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.6406, 0.3906)

script_execute(vertfind,dr, -40.0000, -90.0000,dr3, 32.0000)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.7656, 0.2656)

script_execute(vertfind,dr, -40.0000, -135.0000,dr3, 33.9411)

d3d_model_vertex_texture(bossm1p3,vx,vy,vz, 0.6719, 0.2969)

//cannonstnd

script_execute(vertfind,dr, 0.0000, -23.1986,dr3, 60.9262) vx1=vx vy1=vy vz1=vz

script_execute(vertfind,dr, -24.0000, 0.0000,dr3, 56.0000) vx2=vx vy2=vy vz2=vz

script_execute(vertfind,dr, 0.0000, 0.0000,dr3, 80.0000) vx3=vx vy3=vy vz3=vz

script_execute(vertfind,dr, 0.0000, -336.8014,dr3, 60.9262) vx4=vx vy4=vy vz4=vz

script_execute(vertfind,dr, 0.0000, -203.1986,dr3, 60.9262) vx5=vx vy5=vy vz5=vz

script_execute(vertfind,dr, -24.0000, -180.0000,dr3, 56.0000) vx6=vx vy6=vy vz6=vz

script_execute(vertfind,dr, 0.0000, -180.0000,dr3, 80.0000) vx7=vx vy7=vy vz7=vz

script_execute(vertfind,dr, 0.0000, -156.8014,dr3, 60.9262) vx8=vx vy8=vy vz8=vz

script_execute(vertfind,dr, 0.0000, -18.4349,dr3, 25.2982) vx9=vx vy9=vy vz9=vz

script_execute(vertfind,dr, 0.0000, -341.5651,dr3, 25.2982) vx10=vx vy10=vy vz10=vz

script_execute(vertfind,dr, 0.0000, -161.5651,dr3, 25.2982) vx11=vx vy11=vy vz11=vz

script_execute(vertfind,dr, 0.0000, -198.4349,dr3, 25.2982) vx12=vx vy12=vy vz12=vz

script_execute(vertfind,dr, -24.0000, 0.0000,dr3, 24.0000) vx13=vx vy13=vy vz13=vz

script_execute(vertfind,dr, -24.0000, -180.0000,dr3, 24.0000) vx14=vx vy14=vy vz14=vz

d3d_model_vertex_texture(bossm1p1,vx1,vy1,vz1, 0.1250, 0.8594)

d3d_model_vertex_texture(bossm1p1,vx2,vy2,vz2, 0.0156, 0.7500)

d3d_model_vertex_texture(bossm1p1,vx3,vy3,vz3, 0.1250, 0.7500)

d3d_model_vertex_texture(bossm1p1,vx3,vy3,vz3, 0.1250, 0.7500)

d3d_model_vertex_texture(bossm1p1,vx2,vy2,vz2, 0.0156, 0.7500)

d3d_model_vertex_texture(bossm1p1,vx4,vy4,vz4, 0.1250, 0.6406)

d3d_model_vertex_texture(bossm1p1,vx5,vy5,vz5, 0.1250, 0.8594)

d3d_model_vertex_texture(bossm1p1,vx6,vy6,vz6, 0.0156, 0.7500)

d3d_model_vertex_texture(bossm1p1,vx7,vy7,vz7, 0.1250, 0.7500)

d3d_model_vertex_texture(bossm1p1,vx7,vy7,vz7, 0.1250, 0.7500)

d3d_model_vertex_texture(bossm1p1,vx6,vy6,vz6, 0.0156, 0.7500)

d3d_model_vertex_texture(bossm1p1,vx8,vy8,vz8, 0.1250, 0.6406)

d3d_model_vertex_texture(bossm1p1,vx1,vy1,vz1, 0.2500, 0.6406)

d3d_model_vertex_texture(bossm1p1,vx3,vy3,vz3, 0.3594, 0.7500)

d3d_model_vertex_texture(bossm1p1,vx4,vy4,vz4, 0.2500, 0.8594)

d3d_model_vertex_texture(bossm1p1,vx9,vy9,vz9, 0.1406, 0.7031)

d3d_model_vertex_texture(bossm1p1,vx1,vy1,vz1, 0.2500, 0.6406)

d3d_model_vertex_texture(bossm1p1,vx4,vy4,vz4, 0.2500, 0.8594)

d3d_model_vertex_texture(bossm1p1,vx10,vy10,vz10, 0.1406, 0.7969)

d3d_model_vertex_texture(bossm1p1,vx9,vy9,vz9, 0.1406, 0.7031)

d3d_model_vertex_texture(bossm1p1,vx4,vy4,vz4, 0.2500, 0.8594)

d3d_model_vertex_texture(bossm1p1,vx7,vy7,vz7, 0.3594, 0.7500)

d3d_model_vertex_texture(bossm1p1,vx8,vy8,vz8, 0.2500, 0.8594)

d3d_model_vertex_texture(bossm1p1,vx5,vy5,vz5, 0.2500, 0.6406)

d3d_model_vertex_texture(bossm1p1,vx5,vy5,vz5, 0.2500, 0.6406)

d3d_model_vertex_texture(bossm1p1,vx8,vy8,vz8, 0.2500, 0.8594)

d3d_model_vertex_texture(bossm1p1,vx11,vy11,vz11, 0.1406, 0.7969)

d3d_model_vertex_texture(bossm1p1,vx5,vy5,vz5, 0.2500, 0.6406)

d3d_model_vertex_texture(bossm1p1,vx11,vy11,vz11, 0.1406, 0.7969)

d3d_model_vertex_texture(bossm1p1,vx12,vy12,vz12, 0.1406, 0.7031)

d3d_model_vertex_texture(bossm1p1,vx10,vy10,vz10, 0.0156, 0.8906)

d3d_model_vertex_texture(bossm1p1,vx4,vy4,vz4, 0.1094, 0.8906)

d3d_model_vertex_texture(bossm1p1,vx13,vy13,vz13, 0.0156, 0.9844)

d3d_model_vertex_texture(bossm1p1,vx2,vy2,vz2, 0.1094, 0.9844)

d3d_model_vertex_texture(bossm1p1,vx13,vy13,vz13, 0.0156, 0.9844)

d3d_model_vertex_texture(bossm1p1,vx4,vy4,vz4, 0.1094, 0.8906)

d3d_model_vertex_texture(bossm1p1,vx5,vy5,vz5, 0.0156, 0.8906)

d3d_model_vertex_texture(bossm1p1,vx12,vy12,vz12, 0.1094, 0.8906)

d3d_model_vertex_texture(bossm1p1,vx14,vy14,vz14, 0.1094, 0.9844)

d3d_model_vertex_texture(bossm1p1,vx6,vy6,vz6, 0.0156, 0.9844)

d3d_model_vertex_texture(bossm1p1,vx5,vy5,vz5, 0.0156, 0.8906)

d3d_model_vertex_texture(bossm1p1,vx14,vy14,vz14, 0.1094, 0.9844)

d3d_model_vertex_texture(bossm1p1,vx11,vy11,vz11, 0.0156, 0.8906)

d3d_model_vertex_texture(bossm1p1,vx8,vy8,vz8, 0.1094, 0.8906)

d3d_model_vertex_texture(bossm1p1,vx14,vy14,vz14, 0.0156, 0.9844)

d3d_model_vertex_texture(bossm1p1,vx6,vy6,vz6, 0.1094, 0.9844)

d3d_model_vertex_texture(bossm1p1,vx14,vy14,vz14, 0.0156, 0.9844)

d3d_model_vertex_texture(bossm1p1,vx8,vy8,vz8, 0.1094, 0.8906)

d3d_model_vertex_texture(bossm1p1,vx1,vy1,vz1, 0.0156, 0.8906)

d3d_model_vertex_texture(bossm1p1,vx9,vy9,vz9, 0.1094, 0.8906)

d3d_model_vertex_texture(bossm1p1,vx13,vy13,vz13, 0.1094, 0.9844)

d3d_model_vertex_texture(bossm1p1,vx2,vy2,vz2, 0.0156, 0.9844)

d3d_model_vertex_texture(bossm1p1,vx1,vy1,vz1, 0.0156, 0.8906)

d3d_model_vertex_texture(bossm1p1,vx13,vy13,vz13, 0.1094, 0.9844)

d3d_model_primitive_end(bossm1p1)

dr3=dr23+dr13

bossm1p2=d3d_model_create()

d3d_model_primitive_begin(bossm1p2,pr_trianglelist)

script_execute(vertfind,dr, 0.0000, -90.0000,dr3, 24.0000) vx1=vx vy1=vy vz1=vz

script_execute(vertfind,dr, 0.0000, -180.0000,dr3, 24.0000) vx2=vx vy2=vy vz2=vz

script_execute(vertfind,dr, 0.0000, -270.0000,dr3, 24.0000) vx3=vx vy3=vy vz3=vz

script_execute(vertfind,dr, 0.0000, 0.0000,dr3, 24.0000) vx4=vx vy4=vy vz4=vz

script_execute(vertfind,dr, 16.0000, -180.0000,dr3, 24.0000) vx5=vx vy5=vy vz5=vz

script_execute(vertfind,dr, 16.0000, -270.0000,dr3, 24.0000) vx6=vx vy6=vy vz6=vz

script_execute(vertfind,dr, 16.0000, -90.0000,dr3, 24.0000) vx7=vx vy7=vy vz7=vz

script_execute(vertfind,dr, 16.0000, 0.0000,dr3, 24.0000) vx8=vx vy8=vy vz8=vz

script_execute(vertfind,dr, 64.0000, -270.0000,dr3, 8.0000) vx11=vx vy11=vy vz11=vz

script_execute(vertfind,dr, 64.0000, -243.4349,dr3, 17.8885) vx12=vx vy12=vy vz12=vz

script_execute(vertfind,dr, 16.0000, -270.0000,dr3, 8.0000) vx13=vx vy13=vy vz13=vz

script_execute(vertfind,dr, 16.0000, -243.4349,dr3, 17.8885) vx14=vx vy14=vy vz14=vz

script_execute(vertfind,dr, 64.0000, -270.0000,dr3, 24.0000) vx15=vx vy15=vy vz15=vz

script_execute(vertfind,dr, 64.0000, -296.5651,dr3, 17.8885) vx16=vx vy16=vy vz16=vz

script_execute(vertfind,dr, 16.0000, -296.5651,dr3, 17.8885) vx17=vx vy17=vy vz17=vz

script_execute(vertfind,dr, 64.0000, -26.5651,dr3, 17.8885) vx18=vx vy18=vy vz18=vz

script_execute(vertfind,dr, 64.0000, 0.0000,dr3, 8.0000) vx19=vx vy19=vy vz19=vz

script_execute(vertfind,dr, 16.0000, -26.5651,dr3, 17.8885) vx20=vx vy20=vy vz20=vz

script_execute(vertfind,dr, 16.0000, 0.0000,dr3, 8.0000) vx21=vx vy21=vy vz21=vz

script_execute(vertfind,dr, 64.0000, -333.4349,dr3, 17.8885) vx22=vx vy22=vy vz22=vz

script_execute(vertfind,dr, 16.0000, -333.4349,dr3, 17.8885) vx23=vx vy23=vy vz23=vz

script_execute(vertfind,dr, 64.0000, 0.0000,dr3, 24.0000) vx24=vx vy24=vy vz24=vz

script_execute(vertfind,dr, 64.0000, -90.0000,dr3, 24.0000) vx25=vx vy25=vy vz25=vz

script_execute(vertfind,dr, 64.0000, -116.5651,dr3, 17.8885) vx26=vx vy26=vy vz26=vz

script_execute(vertfind,dr, 16.0000, -116.5651,dr3, 17.8885) vx27=vx vy27=vy vz27=vz

script_execute(vertfind,dr, 64.0000, -90.0000,dr3, 8.0000) vx28=vx vy28=vy vz28=vz

script_execute(vertfind,dr, 16.0000, -90.0000,dr3, 8.0000) vx29=vx vy29=vy vz29=vz

script_execute(vertfind,dr, 64.0000, -63.4349,dr3, 17.8885) vx30=vx vy30=vy vz30=vz

script_execute(vertfind,dr, 16.0000, -63.4349,dr3, 17.8885) vx31=vx vy31=vy vz31=vz

script_execute(vertfind,dr, 64.0000, -153.4349,dr3, 17.8885) vx32=vx vy32=vy vz32=vz

script_execute(vertfind,dr, 64.0000, -180.0000,dr3, 24.0000) vx33=vx vy33=vy vz33=vz

script_execute(vertfind,dr, 16.0000, -153.4349,dr3, 17.8885) vx34=vx vy34=vy vz34=vz

script_execute(vertfind,dr, 64.0000, -206.5651,dr3, 17.8885) vx35=vx vy35=vy vz35=vz

script_execute(vertfind,dr, 16.0000, -206.5651,dr3, 17.8885) vx36=vx vy36=vy vz36=vz

script_execute(vertfind,dr, 64.0000, -180.0000,dr3, 8.0000) vx37=vx vy37=vy vz37=vz

script_execute(vertfind,dr, 16.0000, -180.0000,dr3, 8.0000) vx38=vx vy38=vy vz38=vz

d3d_model_vertex_texture(bossm1p2,vx1,vy1,vz1, 0.5156, 0.7656)

d3d_model_vertex_texture(bossm1p2,vx2,vy2,vz2, 0.5156, 0.9844)

d3d_model_vertex_texture(bossm1p2,vx3,vy3,vz3, 0.7344, 0.9844)

d3d_model_vertex_texture(bossm1p2,vx3,vy3,vz3, 0.7344, 0.9844)

d3d_model_vertex_texture(bossm1p2,vx4,vy4,vz4, 0.7344, 0.7656)

d3d_model_vertex_texture(bossm1p2,vx1,vy1,vz1, 0.5156, 0.7656)

d3d_model_vertex_texture(bossm1p2,vx2,vy2,vz2, 0.3906, 0.8750)

d3d_model_vertex_texture(bossm1p2,vx5,vy5,vz5, 0.4844, 0.8750)

d3d_model_vertex_texture(bossm1p2,vx3,vy3,vz3, 0.3906, 0.9844)

d3d_model_vertex_texture(bossm1p2,vx6,vy6,vz6, 0.4844, 0.9844)

d3d_model_vertex_texture(bossm1p2,vx3,vy3,vz3, 0.3906, 0.9844)

d3d_model_vertex_texture(bossm1p2,vx5,vy5,vz5, 0.4844, 0.8750)

d3d_model_vertex_texture(bossm1p2,vx1,vy1,vz1, 0.3906, 0.7656)

d3d_model_vertex_texture(bossm1p2,vx7,vy7,vz7, 0.4844, 0.7656)

d3d_model_vertex_texture(bossm1p2,vx2,vy2,vz2, 0.3906, 0.8750)

d3d_model_vertex_texture(bossm1p2,vx5,vy5,vz5, 0.4844, 0.8750)

d3d_model_vertex_texture(bossm1p2,vx2,vy2,vz2, 0.3906, 0.8750)

d3d_model_vertex_texture(bossm1p2,vx7,vy7,vz7, 0.4844, 0.7656)

d3d_model_vertex_texture(bossm1p2,vx6,vy6,vz6, 0.3906, 0.9844)

d3d_model_vertex_texture(bossm1p2,vx8,vy8,vz8, 0.3906, 0.8750)

d3d_model_vertex_texture(bossm1p2,vx3,vy3,vz3, 0.4844, 0.9844)

d3d_model_vertex_texture(bossm1p2,vx4,vy4,vz4, 0.4844, 0.8750)

d3d_model_vertex_texture(bossm1p2,vx3,vy3,vz3, 0.4844, 0.9844)

d3d_model_vertex_texture(bossm1p2,vx8,vy8,vz8, 0.3906, 0.8750)

d3d_model_vertex_texture(bossm1p2,vx8,vy8,vz8, 0.3906, 0.8750)

d3d_model_vertex_texture(bossm1p2,vx7,vy7,vz7, 0.3906, 0.7656)

d3d_model_vertex_texture(bossm1p2,vx4,vy4,vz4, 0.4844, 0.8750)

d3d_model_vertex_texture(bossm1p2,vx1,vy1,vz1, 0.4844, 0.7656)

d3d_model_vertex_texture(bossm1p2,vx4,vy4,vz4, 0.4844, 0.8750)

d3d_model_vertex_texture(bossm1p2,vx7,vy7,vz7, 0.3906, 0.7656)

d3d_model_vertex_texture(bossm1p2,vx5,vy5,vz5, 0.5156, 0.9844)

d3d_model_vertex_texture(bossm1p2,vx7,vy7,vz7, 0.5156, 0.7656)

d3d_model_vertex_texture(bossm1p2,vx6,vy6,vz6, 0.7344, 0.9844)

d3d_model_vertex_texture(bossm1p2,vx8,vy8,vz8, 0.7344, 0.7656)

d3d_model_vertex_texture(bossm1p2,vx6,vy6,vz6, 0.7344, 0.9844)

d3d_model_vertex_texture(bossm1p2,vx7,vy7,vz7, 0.5156, 0.7656)

d3d_model_vertex_texture(bossm1p2,vx11,vy11,vz11, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx12,vy12,vz12, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx13,vy13,vz13, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx14,vy14,vz14, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx13,vy13,vz13, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx12,vy12,vz12, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx12,vy12,vz12, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx15,vy15,vz15, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx14,vy14,vz14, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx6,vy6,vz6, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx14,vy14,vz14, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx15,vy15,vz15, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx15,vy15,vz15, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx16,vy16,vz16, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx6,vy6,vz6, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx17,vy17,vz17, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx6,vy6,vz6, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx16,vy16,vz16, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx16,vy16,vz16, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx11,vy11,vz11, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx17,vy17,vz17, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx13,vy13,vz13, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx17,vy17,vz17, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx11,vy11,vz11, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx18,vy18,vz18, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx19,vy19,vz19, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx20,vy20,vz20, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx21,vy21,vz21, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx20,vy20,vz20, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx19,vy19,vz19, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx19,vy19,vz19, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx22,vy22,vz22, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx21,vy21,vz21, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx23,vy23,vz23, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx21,vy21,vz21, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx22,vy22,vz22, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx22,vy22,vz22, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx24,vy24,vz24, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx23,vy23,vz23, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx8,vy8,vz8, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx23,vy23,vz23, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx24,vy24,vz24, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx24,vy24,vz24, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx18,vy18,vz18, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx8,vy8,vz8, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx20,vy20,vz20, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx8,vy8,vz8, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx18,vy18,vz18, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx25,vy25,vz25, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx26,vy26,vz26, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx7,vy7,vz7, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx27,vy27,vz27, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx7,vy7,vz7, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx26,vy26,vz26, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx26,vy26,vz26, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx28,vy28,vz28, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx27,vy27,vz27, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx29,vy29,vz29, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx27,vy27,vz27, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx28,vy28,vz28, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx28,vy28,vz28, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx30,vy30,vz30, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx29,vy29,vz29, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx31,vy31,vz31, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx29,vy29,vz29, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx30,vy30,vz30, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx30,vy30,vz30, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx25,vy25,vz25, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx31,vy31,vz31, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx7,vy7,vz7, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx31,vy31,vz31, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx25,vy25,vz25, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx32,vy32,vz32, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx33,vy33,vz33, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx34,vy34,vz34, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx5,vy5,vz5, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx34,vy34,vz34, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx33,vy33,vz33, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx33,vy33,vz33, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx35,vy35,vz35, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx5,vy5,vz5, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx36,vy36,vz36, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx5,vy5,vz5, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx35,vy35,vz35, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx35,vy35,vz35, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx37,vy37,vz37, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx36,vy36,vz36, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx38,vy38,vz38, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx36,vy36,vz36, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx37,vy37,vz37, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx37,vy37,vz37, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx32,vy32,vz32, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx38,vy38,vz38, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx34,vy34,vz34, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx38,vy38,vz38, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx32,vy32,vz32, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx26,vy26,vz26, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx25,vy25,vz25, 0.8906, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx30,vy30,vz30, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx30,vy30,vz30, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx28,vy28,vz28, 0.9844, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx26,vy26,vz26, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx19,vy19,vz19, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx18,vy18,vz18, 0.8906, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx24,vy24,vz24, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx24,vy24,vz24, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx22,vy22,vz22, 0.9844, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx19,vy19,vz19, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx33,vy33,vz33, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx32,vy32,vz32, 0.8906, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx37,vy37,vz37, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx37,vy37,vz37, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx35,vy35,vz35, 0.9844, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx33,vy33,vz33, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx12,vy12,vz12, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx11,vy11,vz11, 0.8906, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx16,vy16,vz16, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx16,vy16,vz16, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p2,vx15,vy15,vz15, 0.9844, 0.7344)

d3d_model_vertex_texture(bossm1p2,vx12,vy12,vz12, 0.8906, 0.7344)

d3d_model_primitive_end(bossm1p2)

dr3=dr33+dr13

bossm1p3=d3d_model_create()

d3d_model_primitive_begin(bossm1p3,pr_trianglelist)

//cannon2

script_execute(vertfind,dr, 0.0000, -90.0000,dr3, 24.0000) vx1=vx vy1=vy vz1=vz

script_execute(vertfind,dr, 0.0000, -180.0000,dr3, 24.0000) vx2=vx vy2=vy vz2=vz

script_execute(vertfind,dr, 0.0000, -270.0000,dr3, 24.0000) vx3=vx vy3=vy vz3=vz

script_execute(vertfind,dr, 0.0000, 0.0000,dr3, 24.0000) vx4=vx vy4=vy vz4=vz

script_execute(vertfind,dr, 16.0000, -180.0000,dr3, 24.0000) vx5=vx vy5=vy vz5=vz

script_execute(vertfind,dr, 16.0000, -270.0000,dr3, 24.0000) vx6=vx vy6=vy vz6=vz

script_execute(vertfind,dr, 16.0000, -90.0000,dr3, 24.0000) vx7=vx vy7=vy vz7=vz

script_execute(vertfind,dr, 16.0000, 0.0000,dr3, 24.0000) vx8=vx vy8=vy vz8=vz

script_execute(vertfind,dr, 64.0000, -270.0000,dr3, 8.0000) vx11=vx vy11=vy vz11=vz

script_execute(vertfind,dr, 64.0000, -243.4349,dr3, 17.8885) vx12=vx vy12=vy vz12=vz

script_execute(vertfind,dr, 16.0000, -270.0000,dr3, 8.0000) vx13=vx vy13=vy vz13=vz

script_execute(vertfind,dr, 16.0000, -243.4349,dr3, 17.8885) vx14=vx vy14=vy vz14=vz

script_execute(vertfind,dr, 64.0000, -270.0000,dr3, 24.0000) vx15=vx vy15=vy vz15=vz

script_execute(vertfind,dr, 64.0000, -296.5651,dr3, 17.8885) vx16=vx vy16=vy vz16=vz

script_execute(vertfind,dr, 16.0000, -296.5651,dr3, 17.8885) vx17=vx vy17=vy vz17=vz

script_execute(vertfind,dr, 64.0000, -26.5651,dr3, 17.8885) vx18=vx vy18=vy vz18=vz

script_execute(vertfind,dr, 64.0000, 0.0000,dr3, 8.0000) vx19=vx vy19=vy vz19=vz

script_execute(vertfind,dr, 16.0000, -26.5651,dr3, 17.8885) vx20=vx vy20=vy vz20=vz

script_execute(vertfind,dr, 16.0000, 0.0000,dr3, 8.0000) vx21=vx vy21=vy vz21=vz

script_execute(vertfind,dr, 64.0000, -333.4349,dr3, 17.8885) vx22=vx vy22=vy vz22=vz

script_execute(vertfind,dr, 16.0000, -333.4349,dr3, 17.8885) vx23=vx vy23=vy vz23=vz

script_execute(vertfind,dr, 64.0000, 0.0000,dr3, 24.0000) vx24=vx vy24=vy vz24=vz

script_execute(vertfind,dr, 64.0000, -90.0000,dr3, 24.0000) vx25=vx vy25=vy vz25=vz

script_execute(vertfind,dr, 64.0000, -116.5651,dr3, 17.8885) vx26=vx vy26=vy vz26=vz

script_execute(vertfind,dr, 16.0000, -116.5651,dr3, 17.8885) vx27=vx vy27=vy vz27=vz

script_execute(vertfind,dr, 64.0000, -90.0000,dr3, 8.0000) vx28=vx vy28=vy vz28=vz

script_execute(vertfind,dr, 16.0000, -90.0000,dr3, 8.0000) vx29=vx vy29=vy vz29=vz

script_execute(vertfind,dr, 64.0000, -63.4349,dr3, 17.8885) vx30=vx vy30=vy vz30=vz

script_execute(vertfind,dr, 16.0000, -63.4349,dr3, 17.8885) vx31=vx vy31=vy vz31=vz

script_execute(vertfind,dr, 64.0000, -153.4349,dr3, 17.8885) vx32=vx vy32=vy vz32=vz

script_execute(vertfind,dr, 64.0000, -180.0000,dr3, 24.0000) vx33=vx vy33=vy vz33=vz

script_execute(vertfind,dr, 16.0000, -153.4349,dr3, 17.8885) vx34=vx vy34=vy vz34=vz

script_execute(vertfind,dr, 64.0000, -206.5651,dr3, 17.8885) vx35=vx vy35=vy vz35=vz

script_execute(vertfind,dr, 16.0000, -206.5651,dr3, 17.8885) vx36=vx vy36=vy vz36=vz

script_execute(vertfind,dr, 64.0000, -180.0000,dr3, 8.0000) vx37=vx vy37=vy vz37=vz

script_execute(vertfind,dr, 16.0000, -180.0000,dr3, 8.0000) vx38=vx vy38=vy vz38=vz

d3d_model_vertex_texture(bossm1p3,vx1,vy1,vz1, 0.5156, 0.7656)

d3d_model_vertex_texture(bossm1p3,vx2,vy2,vz2, 0.5156, 0.9844)

d3d_model_vertex_texture(bossm1p3,vx3,vy3,vz3, 0.7344, 0.9844)

d3d_model_vertex_texture(bossm1p3,vx3,vy3,vz3, 0.7344, 0.9844)

d3d_model_vertex_texture(bossm1p3,vx4,vy4,vz4, 0.7344, 0.7656)

d3d_model_vertex_texture(bossm1p3,vx1,vy1,vz1, 0.5156, 0.7656)

d3d_model_vertex_texture(bossm1p3,vx2,vy2,vz2, 0.3906, 0.8750)

d3d_model_vertex_texture(bossm1p3,vx5,vy5,vz5, 0.4844, 0.8750)

d3d_model_vertex_texture(bossm1p3,vx3,vy3,vz3, 0.3906, 0.9844)

d3d_model_vertex_texture(bossm1p3,vx6,vy6,vz6, 0.4844, 0.9844)

d3d_model_vertex_texture(bossm1p3,vx3,vy3,vz3, 0.3906, 0.9844)

d3d_model_vertex_texture(bossm1p3,vx5,vy5,vz5, 0.4844, 0.8750)

d3d_model_vertex_texture(bossm1p3,vx1,vy1,vz1, 0.3906, 0.7656)

d3d_model_vertex_texture(bossm1p3,vx7,vy7,vz7, 0.4844, 0.7656)

d3d_model_vertex_texture(bossm1p3,vx2,vy2,vz2, 0.3906, 0.8750)

d3d_model_vertex_texture(bossm1p3,vx5,vy5,vz5, 0.4844, 0.8750)

d3d_model_vertex_texture(bossm1p3,vx2,vy2,vz2, 0.3906, 0.8750)

d3d_model_vertex_texture(bossm1p3,vx7,vy7,vz7, 0.4844, 0.7656)

d3d_model_vertex_texture(bossm1p3,vx6,vy6,vz6, 0.3906, 0.9844)

d3d_model_vertex_texture(bossm1p3,vx8,vy8,vz8, 0.3906, 0.8750)

d3d_model_vertex_texture(bossm1p3,vx3,vy3,vz3, 0.4844, 0.9844)

d3d_model_vertex_texture(bossm1p3,vx4,vy4,vz4, 0.4844, 0.8750)

d3d_model_vertex_texture(bossm1p3,vx3,vy3,vz3, 0.4844, 0.9844)

d3d_model_vertex_texture(bossm1p3,vx8,vy8,vz8, 0.3906, 0.8750)

d3d_model_vertex_texture(bossm1p3,vx8,vy8,vz8, 0.3906, 0.8750)

d3d_model_vertex_texture(bossm1p3,vx7,vy7,vz7, 0.3906, 0.7656)

d3d_model_vertex_texture(bossm1p3,vx4,vy4,vz4, 0.4844, 0.8750)

d3d_model_vertex_texture(bossm1p3,vx1,vy1,vz1, 0.4844, 0.7656)

d3d_model_vertex_texture(bossm1p3,vx4,vy4,vz4, 0.4844, 0.8750)

d3d_model_vertex_texture(bossm1p3,vx7,vy7,vz7, 0.3906, 0.7656)

d3d_model_vertex_texture(bossm1p3,vx5,vy5,vz5, 0.5156, 0.9844)

d3d_model_vertex_texture(bossm1p3,vx7,vy7,vz7, 0.5156, 0.7656)

d3d_model_vertex_texture(bossm1p3,vx6,vy6,vz6, 0.7344, 0.9844)

d3d_model_vertex_texture(bossm1p3,vx8,vy8,vz8, 0.7344, 0.7656)

d3d_model_vertex_texture(bossm1p3,vx6,vy6,vz6, 0.7344, 0.9844)

d3d_model_vertex_texture(bossm1p3,vx7,vy7,vz7, 0.5156, 0.7656)

d3d_model_vertex_texture(bossm1p3,vx11,vy11,vz11, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx12,vy12,vz12, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx13,vy13,vz13, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx14,vy14,vz14, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx13,vy13,vz13, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx12,vy12,vz12, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx12,vy12,vz12, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx15,vy15,vz15, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx14,vy14,vz14, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx6,vy6,vz6, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx14,vy14,vz14, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx15,vy15,vz15, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx15,vy15,vz15, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx16,vy16,vz16, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx6,vy6,vz6, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx17,vy17,vz17, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx6,vy6,vz6, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx16,vy16,vz16, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx16,vy16,vz16, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx11,vy11,vz11, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx17,vy17,vz17, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx13,vy13,vz13, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx17,vy17,vz17, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx11,vy11,vz11, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx18,vy18,vz18, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx19,vy19,vz19, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx20,vy20,vz20, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx21,vy21,vz21, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx20,vy20,vz20, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx19,vy19,vz19, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx19,vy19,vz19, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx22,vy22,vz22, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx21,vy21,vz21, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx23,vy23,vz23, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx21,vy21,vz21, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx22,vy22,vz22, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx22,vy22,vz22, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx24,vy24,vz24, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx23,vy23,vz23, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx8,vy8,vz8, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx23,vy23,vz23, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx24,vy24,vz24, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx24,vy24,vz24, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx18,vy18,vz18, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx8,vy8,vz8, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx20,vy20,vz20, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx8,vy8,vz8, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx18,vy18,vz18, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx25,vy25,vz25, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx26,vy26,vz26, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx7,vy7,vz7, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx27,vy27,vz27, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx7,vy7,vz7, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx26,vy26,vz26, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx26,vy26,vz26, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx28,vy28,vz28, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx27,vy27,vz27, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx29,vy29,vz29, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx27,vy27,vz27, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx28,vy28,vz28, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx28,vy28,vz28, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx30,vy30,vz30, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx29,vy29,vz29, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx31,vy31,vz31, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx29,vy29,vz29, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx30,vy30,vz30, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx30,vy30,vz30, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx25,vy25,vz25, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx31,vy31,vz31, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx7,vy7,vz7, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx31,vy31,vz31, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx25,vy25,vz25, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx32,vy32,vz32, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx33,vy33,vz33, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx34,vy34,vz34, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx5,vy5,vz5, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx34,vy34,vz34, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx33,vy33,vz33, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx33,vy33,vz33, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx35,vy35,vz35, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx5,vy5,vz5, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx36,vy36,vz36, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx5,vy5,vz5, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx35,vy35,vz35, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx35,vy35,vz35, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx37,vy37,vz37, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx36,vy36,vz36, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx38,vy38,vz38, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx36,vy36,vz36, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx37,vy37,vz37, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx37,vy37,vz37, 0.8594, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx32,vy32,vz32, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx38,vy38,vz38, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx34,vy34,vz34, 0.5156, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx38,vy38,vz38, 0.5156, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx32,vy32,vz32, 0.8594, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx26,vy26,vz26, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx25,vy25,vz25, 0.8906, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx30,vy30,vz30, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx30,vy30,vz30, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx28,vy28,vz28, 0.9844, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx26,vy26,vz26, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx19,vy19,vz19, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx18,vy18,vz18, 0.8906, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx24,vy24,vz24, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx24,vy24,vz24, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx22,vy22,vz22, 0.9844, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx19,vy19,vz19, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx33,vy33,vz33, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx32,vy32,vz32, 0.8906, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx37,vy37,vz37, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx37,vy37,vz37, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx35,vy35,vz35, 0.9844, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx33,vy33,vz33, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx12,vy12,vz12, 0.8906, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx11,vy11,vz11, 0.8906, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx16,vy16,vz16, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx16,vy16,vz16, 0.9844, 0.6406)

d3d_model_vertex_texture(bossm1p3,vx15,vy15,vz15, 0.9844, 0.7344)

d3d_model_vertex_texture(bossm1p3,vx12,vy12,vz12, 0.8906, 0.7344)

d3d_model_primitive_end(bossm1p3)

dr3=dr13

lovely I had to edit most of that code up there for my entry it took a few hours to organize it so it would save points so they could be looked up instead of calculated again.

And the totally words in this blog amount to a whopping 4,967 words and 51,425 characters with no spaces and 55,693 characters with spaces, 705 paragraphs and 1009 lines!

Comments

Scott_AW 16 years, 5 months ago

Longest blog ever? But I don't think a giant code insertion really counts. And the devil's number is actually 616.

grubsniffer 16 years, 5 months ago

who could read a blog this big

ESA 16 years, 5 months ago

Thanks for including me :P

Quote:
FL studio or not
I used to use FL, but then I started tracking. I find it a lot easier composing music in MilkyTracker than using all those effects in FL :D

What I do is export the VSTis and load 'em in a tracker as a sample. Then I do what I need to from there.

Nighthawk 16 years, 5 months ago

Quote:
But it’s one of those things you would want to get.

Personally, I wouldn't… But I didn't know you've been around so long, my userid it 1500 something. o_O

F1ak3r 16 years, 5 months ago

That code insertion is murder to scroll through on a cellphone.

@Scott_AW: Where did you find that out from? It's probably true, seeing as 666 is the Antichrist's number, not the Devil's.

melee-master 16 years, 5 months ago

I like your userid.

sirxemic 16 years, 5 months ago

I like the fact that blog no 666 is posted by AdamTheDemon.

And I'm the first one who noticed it!

SteveKB 16 years, 5 months ago

yeah I'm not going to do this again until maybe a year or two go by so I wont be spamming and I'll look into that ESA and I am happy with my userid it makes my acount different. And C-actor I think your post was fake am I right?

Like I said I edited all that code up there after the computer generated it, so that it was more efficient.

Misconstruct 16 years, 5 months ago

Good luck with your racing game, meow44

@ Scott_AW

Do you listen to the Radiolab podcast, by any chance? :P

Scott_AW 16 years, 5 months ago

Whats that now? I don't listen to podcasts.