Say hello to my first Development blog which will be done just about any time I've done a lot of work :D
Stuff that was already done
-simple AI buddy
-Polygons
-writing polygon normals
-button that turns off polygon creating
Things I will do next for the map editor
-Z value-done
-Z checking-done
-mouse Z recognition-done
-smarter AI buddy
-first step collision check writing
-textures
-info boxes(movable)
pic(old version)

pic(new version)

Development process
1.Tried to implement new method of polygon mouse z creation-didn't make better so known method reused.
2.I've checked to see if the written models are compatible with the game and it turns out i made a mistake which I hadn't checked which made me waste a ton of time…fixed
3.Culling is working correctly for written models
4.Fixed inverted normals
5.Done for today
pics of actual game so far…without lighting(this is a sample model I drew in the editor, it only took about 5 seconds)

and then with a bit of lighting…not very different yet.

OK I'll be adding more and hopefully it won't be for a single day.