I'm doing everything I can to keep my interest in Gungus high. one thing I've done is gotten a little organized. I made a schedule that I will force myself to follow ( in order) religiosly, and I'll add more things to it as I go. Decided that'll be something that I start posting on my blogs so you 64digiters can get an idea of my progress.
Schedule:1.
Tweak Jumping2.
Tweak between planet jumping3.Tweak 360 degree movement engine-WIP
4.Write nearest surface script.
5.Sprite small "filler" planets.
6.Work on spacecraft travel.
7.Start work on character-by-character text engine.
8.Tweak craft travel.
9.Tweak C-by-C text engine.
10.Finish craft travel.
11.Perfect C-by-C text engine.
12.Begin work on seamless room changes.
13.Tweak room changes.
14.Begin work on planet entry (for massive planets with atmosphere).
15.Begin work on planet take-off (same as above)
16.Perfect room changes.
17.Tweak planet entry.
18.Tweak planet take-off.
19.Tweak 360 degree movement engine.
20.Perfect planet enty.
21.Perfect planet take-off.
Ok, so there's only *checks* 21 things, but those are only things to pretty much finish my engine. Then the actual game dev begins (as far as gameplay, story, etc.). So, if you're thinking "I don't give a crap about this schedule stuff!" I don't care, cause this is gonna help me finish this.
I guess this time i'll end my blog the traditional way….with questions.
1.Do you think that an outline will help in the long run?
2.Would you play the game when it's finished?
3….Any other comments?
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Yah i should prolly start doing this too. Im gunna make it a project on my page, and add a bunch of ideas with [] and then slap an X in the brackets when it's done. Ehh, i'll do it tommorow lol.
Sounds good. Schedules/To-do lists are always good for game development.