Well, I don't have a screenshot update for XNA this time, but that's cause the update would have to be captured on video. After following the tutorial on drawing to the screen, I decided to play around by myself, and I managed to draw one of the sprites continuously moving to the left =D.
Took me a while to get a variable set and working, but after that it was cake.Ok, some of you know I made that stick survival game (that, frankly, sucked). Last night I began making some improvements. So far I've smoothed out the running animation and added some more to my camera. The camera now shakes when you fire, but I've toned it down a bit to make sure it doesn't really interfere with gameplay.The new gravity system I've been trying to work into Gungus is giving me some problems so no updates on that yet.Now I have a question. Should I make an example for my camera engine in Stick Survival? It'd be simple, but I think it could help with some people's games. Thoughts on this?Well, that's about it for today.Blog says "Bai"<edit>Oh yeah, check out my new badges XDI make poor games! WOO!
XNA, eh? I'm currently studying it at Uni =P
It's a really nice framework, once you get to know it.I think so too. It's the "getting to know it" that's the hard part XD
XNA is great…
Mind telling me where you get your tutorials?Right now I'm using these to get acquainted with XNA. But I've also downloaded a couple collision tuts from…I think it's called the XNA Creator's Corner or something of the like. I won't be using those till' I'm done with the basic one's though.
The one thing that really pisses me off about XNA, is that no one other than fellow XNA devs can run anything using it.
Well they can, but setting it up is really hard. I know what I'm doing (unlike real-world users), and I still have a lot of trouble getting it to run on friend's machines.