Lunacy Star Stage 5

Posted by Taizen Chisou on Oct. 6, 2011, 4:17 p.m.

This is literally all I have done for it so far.

Also, spoilers!!

Backgrounds will be made when I feel like it :V

The general theme this time is "Lots of enemies, they move fast, exercise your visual reflexes, and SHOOT EVERYTHING BEFORE THEY KILL YOU A LOT."

Due to the influx of enemies, I've found it's possible to score over 20,000,000 points in the first fifteen seconds.

You can't get 80,000,000 until you beat Stage 4 :V

Comments

Alert Games 13 years, 2 months ago

uhhhhhh

bullet hells still puzzle me, personally ha

Castypher 13 years, 2 months ago

The first wave of enemies in particular is practically a free life because of how many point items they drop.

Taizen Chisou 13 years, 2 months ago

That's since been fixed :V

But also bear in mind that by the time you hit Stage 5 you're probably 300 points from the 2,500 extend, and can look forward to a 4,000 extend afterward :D

That doesn't change that I was capable of getting 1,700 tacked on to my total in that stage alone D:

Taizen Chisou 13 years, 2 months ago

The lot of ya prolly won't care cause Scary Four is on, but Stage 5 is done.

Yes, already. I don't know how.

It only took two days.

I was also sincerely not planning on making the teleportation bullets as part of a survival card during a midboss battle but that didn't work out.

Kilin! I would love it if you could test out Stage 5!

And please do not say "the rainbow walls at timeline position 5,500 are too fast!" :D

BP Scraps 13 years, 2 months ago

When you're done with LS, you should make another less serious BH called "SHOOT EVERYTHING BEFORE THEY KILL YOU A LOT", or SEBTKYAL.

That would be neat.

Also, acronyms.

Taizen Chisou 13 years, 2 months ago

In Lunacy Star, you fly through space and shoot down flying cubes, magicians, large purple heads, boxes, spiky things, and a sun.

How in the world is that not serious? :D

I'll keep it in mind for when it is Sequel Time.

Taizen Chisou 13 years, 2 months ago

FIFTH BOSS TIME.

It's more true than you might think :V

Those white bullets are long strands of fixed-width bullet lines- think 'lasers, with holes in the middle of them-' that spin around.

It's actually very difficult! ;_;

The main self-challenge here is 'making a boss that does not move at all fun.'

My solution?

Make the player move a lot.

Sorry to keep bumping the same post, but I don't have anything really important enough to warrant it's own blog.