Lunacy Star Progress Dump

Posted by Taizen Chisou on Dec. 4, 2011, 11:47 p.m.

Dump blog, stay away.

Lunacy Star might not make a 1/2012 release

Although I have been sexifying it quite a bit.

And by quite a bit, I mean that I did one thing.

PROGRESS

On another side, I have done the following:

Gear Axis bomb now does ~28,000 damage, opposed to the Hydra's 21,000, to compensate for lack of range

Catharsis: Release Ruin advances stages faster

Removed Nategasa's twitchiness on the Entombing spells (tempted to keep though)

Made her move to the top of the screen during it

Stage 3 difficulty editing

Light Leaf Storm, retaining its record for "most times a card has been modified," gets modified about five more times following a comment from Qwilderwibben that it was too easy

Storm Danmaku is less bullshit

Direct Shot travels slower

Large Purple Head's survival cut from 40 seconds to 20

Changed the healthbar display

Moved the entire boss-centric HUD down to the bottom if the player is too high on the screen

Added milliseconds to the timer indicators (lol useless)

Made the active boss lifebar flash (lolol useless)

Made spell card capture bonus displays tick up from 0 (LOLOLOL USELESS)

Unified the entire game to one font

Changed some music room text

Extended the Zero Stage- there is now almost 1:50 of content and it now contains all the text explaining Overdrive

Made the configurations menu

Added some Spanish text

Realigned some of the overflowing Zero Stage text

Added the Extra Stage midboss, currently has four attacks out of five

Edited the Stage 6 theme, "Calm," so that it pierces your ears less

Added track numbers to Music Room

Added arrows to ship selection screen

Changed the deal where it would display "Calm" instead of "Zero" when selecting the ship before the Zero Stage

Extra Stage was made more difficult (It's full of fast bullets.)

Decreased Idiot Box HP

Added attacks for the Lunacy Star I, I now have four attacks out of five.

Added the Lunacy Star II, created a near-seamless transition between the forms complete with as-ominous-as-text-gets laughing

Added enemies to the 6th stage to encourage overdriving there

Changed fire patterns of Green Bubble Bullet Shooting Pink Things in Stage 5

I turned on "Interpolate colors between pixels," and I hated it. Everything was too fuzzy. So I turned it off.

Made it to where dying, in fact, ceases overdrive (After the charge loss post-death, of course >:) )

Fixed a bug pertaining to timing out Sousuke's spells in Stage 5. It's in the 0.69 release. Don't do it! Ever!

You can't cheese Stage 4 intro as easily by staying on the sides anymore (YOU HAVE TO DODGE THROUGH THE KNIVES HAHAHA THAT WAS WHAT YOU WERE SUPPOSED TO DO)

Things I have left to do* / am considering doing:

*Stages 3, 4, 5, 6, 0, EX backgrounds

*EX Stage patterns

*Final bosses patterns

*Zero stage patterns

*Recording player movements for replays

*Integrating gamepad control and custom setup for which

*Tie all sound effects into one global sound object for SE volume settings

*Same with BGMs

*Find out just what in the hell is causing that "ones digit of score isn't zero" bug (Closing in on it- the instigator appears to be high graze combos)

More "testing" :V (WHY THE FUCK CAN'T I GET 300,000,000 I AM THE WORST and I SHOULD BE ABLE TO BEAT STAGE 3 ON LUNACY.)

Shortening the game, as it currently stands at about 35 minutes

More sophisticated stage introductions, rather than little bits of text in the corner

Attack practice menu (this is about selecting a difficulty, a boss, and a lifebar of that boss, and trying it repeatedly until you capture it.)

Stage practice gives 5 bombs per life, rather than three, and 19 lives rather than 11.

Your last life gives you five bombs.

Add a stage progress to boss indicator, after watching Qwilderwibben wait 15 seconds for the Idiot Box to show

Make the difficulty text less "insulting"

Not Lunacy Star:

School tomorrow.

My history teacher will be returning from a long string of abscences, his father died

Hoping this doesn't worsen my horrible standing with him when I try to turn something in in the morning

Doing a little more college searching

Maybe Carnegie Mellon if not UT Austin

Comments

S3xySeele 13 years ago

Sounds awesome. :)

JID 13 years ago

SO MANY CHANGES

Taizen Chisou 13 years ago

Have a screen.

If the updated graphics makes the lot of you want to play I will get slappy.

JID 13 years ago

zomg, DEM GRAFIKS

Castypher 13 years ago

Much, much better. Fix the fonts, remove the pixelation, and that's progress enough. Then you can do some effects and have yourself a pretty game.

Taizen Chisou 13 years ago

"Remove pixelation"

Like on bigger sprites and stuff

"Fix the fonts"

quoi

"Effects"

Sure