Okay, so I already have an idea.
I can't make any resources yet though, so I may have to plot accordingly:Starting Dec. 7thDays 1 - 2 Programming (First)Day 3 Music & SFX (Area themes and basic SFX)Day 4 Programming (Extra functions, stage objects)Days 5 - 6 Level Design (First area)Day 7 Programming (Touching up)Day 8 Music & SFX (Area themes and battle music, basic SFX)Day 9 Level Design (Second area)Day 10 Programming (Bosses, interface)Day 11 Music (Last themes)Day 12 Level Design (remaining areas)Day 13 Programming (touching up, finalization)Day 14 Hardcore testingDay 15 Loose endsDay 16 Release(But of course this won't be 100% because I suck)You might say, "but wait, you're finishing yours on the 23rd and not when it's due? How retarded are you?"BITCH I'M GOING TO VEGASATTENTION EVERYONEAre you not already a part of the 64DWR and can make pretty pictures?!Can you make incredibly low-res graphics for a 320x240 game screen?I NEED YUR HALPThe subject of the game is HARDCORE AS SHIT SANTA METROIDVANIA(It'll give me an excuse to pick up Black & White again)Do you need an example of how shitty my programming is, first?*points to Lunacy Star and Chaos Weapon*ANYONE INTERESTED
LOL
That is because this my style. That is how I roll.
Bitch.Can you get down with that funky awkwardness.And implied monotone.Days 1-6 Make the best game ever seen by mankind
Day 7 Rest^