Or more specifically, balance.
For those interested in details pertaining to the new ship, skip to the bottom.Kilin and Purianite, this one's for you~This is a Lunacy Star related post~But that doesn't mean I wouldn't mind your opinionAwesome but ImpracticalBoring yet PracticalDifficult but AwesomeSo Okay It's AverageCool yet InefficientThese tropes pervade the shottypes present in the game.Someone on the GMC said that they preferred to use lasers.I nearly laughed at them, it's that bad.Gear Axis ShipMedium Unfocused SpeedSlow Focused Speed(Standard shots are those boring blue bullets everyone gets)Ranged-focused standard shotSmall graze radiusGenerally loses less charge points on lower difficulties(EVERYONE LOSES 10% ON ZERO AND 50% ON EXTRA)Bomb: Horribly ranged, 3 seconds, 28,000 damageBlast missiles: Average damage, hard to aim unfocused, horrible range focusedHoming missiles: Shit damage, but literally inescapible by enemies on the screenSolar Hydra ShipSlow Unfocused SpeedMedium Focused SpeedUnfocused wide range standardFocused forward standardWide graze radiusGenerally loses less charge points on higher difficultiesBomb: Hits whole screen, 4 seconds, 21,000 damageLasers: High damage, piercing, worst range foreverNeedles: Medium damage, rapid fire, unfocused wide ranged, focused forwardWanderer 6D-4 (for those of you who don't know (that is to say all of you), this is the S4 midboss)Fast Unfocused SpeedFast Focused SpeedWidest range unfocused standardMost restrictive range forward focused standardAverage graze radiusLoses 20% charge on death on all difficultiesBomb: 18 rotating mines, high damage, explosions deal splash damage, 5 seconds, total ~31,000 damageSatellites: difficult as motherfucking shit to set up right: they follow and scatter around you when unfocused, but lock position when focused. If you manage, they cut through enemies like flaming swords through warm butter, but otherwise will miss completely at other times, or they're too far away because the bullets they shoot have diminishing returns. It ranges from 4000 dps (WHICH IS A LOT.) at maximum power to 80 dps at minimum.Boomerangs: Low damaging, but piercing bullets that rebound after a while. Medium range unfocused, but will be more forward focused when in focus mode. Average fire rate. Requires you to sit in the enemies' faces to use effectively.(The original plan was to block off the 6D4 as a player until you've beaten the game.HOW MANY OF YOU WOULD HAVE DONE THAT)So there's the deal.BALANCE
Sounds cool, though im not sure what you are getting at with this blog entry.
^
I need to start labeling everything in my games with tropes.
Partly to catalouge the ship shottypes (people have asked before) and also to ask for people's opinions on "balance" because I don't want 99% of my playerbase using the same shot
Holy that last comment and Kilin's were one second apart
Furthermore, do I publicly post a version of the game that doesn't support pause or correct save/load so people can try their hands at the in-progress versions of the new features?Things accessible since 0.69:The third ship discussed aboveMore of Stage 0More of Stage EXStage 6Gamepad supportAttacks practice(Replays are not quiiiite set up yet so never mind this)(Spanish translation is not much of a feature)Flashier bullshitWould anyone try that or is the 0.69 that's already out cool enough