Let's Play Kirby Mass Attack [2]

Posted by Taizen Chisou on Jan. 8, 2012, 10:20 p.m.

Ha, you all thought I forgot about this.

Oh, wait, I have no followers on this.

~sadfaaaace~

Anyway, the map is a Rather Large Circle.

The stage with the requirement of 2 Kirbys is 1-2, 1-3 requires five, and 1-4 requires two.

For the sake of continuity, we enter stage 1-2.

1-2 is a jungle locale. There exist a couple of tall red beet-like plants that Kirby can latch onto and topple over. Doing so rewards…. fruit!

I'm seriously starting to question the nature of Pop Star's fruit D:

We abuse this mechanic to flatten some of the native flora, who briefly look up to realize and accept death, perhaps utter a short prayer while being crushed, and subsequently explode.

Quote:
500 points!

We encounter a Rayman-gorilla type thing, with orbital hands.

It's happily munching away at bananas it's pulling out of it's forehead.

We murder it.

Here's a fun fact, any Kirbys who assist in slaughter of wildlife will do a little happydance after landing.

…Joyous pink bastard.

We run into a secret door- secret, as in you topple over a plant in the opposite direction for once, so clever- where we run into a few spinning Tornado enemies. My first instinct was to launch all of my Kirbys at them simultaneously.

Bad idea. I guess the spinning animation they've got isn't cosmetic and waiting a while will actually cause them to dizzy- and THEN you launch all your Kirbys at them simultaneously.

Knocking over a beet plant in this room begins a fabulous chain reaction of deforestation- it looks like some sort of upside-down Screw You Gravity version of Tarzan on vines- because all the plants are close together or something and one arcing over carries you onto the next with no change in momentum or inertia whatsoever.

But who cares, I found a medal at the end.

We knock over some more plantlife, and one happens to be an enormous beet-like plant on a stem.

The obvious thing to do is launch Kirby at it repeatedly.

It rolls and flattens all the enemies below in one fell swoop. There's a treasure chest at the end, though, so I don't care. I'm only going to be sympathetic to my poor deluded enemies when there's no gain in it for me.

The level ends shortly afterward.

* Silver Star ~ No KO'ed Kirbys *

Oh, yeah.

Gold star: No damage

Silver star: Damage, but no deaths

Bronze star: Deaths, but no permanent losses

KO Kirbies are little angel Kirbys that will attempt to fly away to Heaven.

Or the area immediately above the top of the screen.

Lose one to there and you have to fill up the bar to get another one. You can flick a Kirby at a dead one to retrieve it with 1 HP.

Out of 2 HP.

*sigh

Returning to the stage map, the game gleefully explains to us that we have unlocked something new in Extras.

"Find medals to earn Extras.

The first Extra is a Whack-an-Everything called "Field Frenzy."

Moles, Rayman gorillas, and Whispy Woods' presumable children all pop out of holes and you smack them with your Pimp Stylus.

Get enough points and you fight a "boss."

That is to say, "tap this stationary big thing for three seconds for extra points and try not to break your touch screen."

Oh, Hal.

It's the first subgame, though, so it'll get better.

The next Extra is unlocked at 10 medals, and I have 7. I can't wait.

Let's round it out to 8 out of 8 medals, how about?

I do a quick backtrack through 1-1 and pull on that vine. Medal~

Also, 10 Kirbies. Now the fun can truly begin~

Next time, Stage 1-3!

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