I have posted this game in five places, and in the last ~five days of being up, it's gotten 30 downloads, which, hey, isn't bad for an unknown such as myself.
The people at MoTK were most gracious, as I've received stage breakdowns from a couple of people.All on Easy, but that's to be expected, I suppose.One guy is going the extra mile and checking out every stage and difficulty and shottype though, which surprises me.Anyway, can y'all guess what the lot of them all say?• "Firstly, it's pretty damn difficult, even on 'Calm.'"• "The reason why your scores aren't clears isn't because you suck, it's because the game is pretty much impossible."• "I game overed in Stage 4 easy…" "More in your game than any other, did I notice that the slow moving bullets actually felt right for Easy…"• "It's higher than what most Touhou players would expect from Easy mode."I'm not sure how impossible it's supposed to be if I can clear it :Vimpossible, my ass580, 118, 340I do have a fix list, though.Stage 1Storm Danmaku - make slowerStage 2Joy: Assault Rush - make easierStage 3Starry Trap (Lunatic) - remove blindspotEntombing Cross - remove walling tendencyApathy: Deadly Grid - make easierScience: Converge Cube (All difficulties) - make less impossibleCatharsis: Release Ruin (Standard) - make easierStage 4Mysterious Angular Rain (All difficulties) - make easierTrick Formation - lengthen laser wait timeStage 5Solitude: Divine Protection - make easierThe Final _______ of the Guardian - make easierStage 6Surprise: Macro Circle (Easy) - make slowerTorment: Rainy Season - make less denseSnow Sine: Blizzard Bullet - lessen HPSnake Sine: Curves Barrage (Easy, Standard) - make easier, lessen HPLightspeed Lunagun (Easy) - make harderFirst Trial: Disbelief - less bullshitFirst Trial: Denial - less bullshitThird Trial: Torment - make harderFourth Trial: Depression - less bullshitFifth Trial: Resonance - less bullshitFifth Trial: Realization - slowerSixth Trial: Acceptance - make harderSixth Trial: Embracement - make slowerLunacy Star Supernovae (Easy) - make harderHave something to add?I IMPLORE YOU TO TELL ME.That way nobody can suddenly die to the last card before the final boss on a Normal 1CC attempt.(I can still feel the upset. Feels bad man.)
Why bullet hell why D:
Because why not
Although more realistically answering, bullet hell is probably one of the easiest genres I've ever had to program in.Almost every other genre isn't as loose in structuring.i normally dont like bullet hells because they require you to play quite precisely. if theres a more gradual level of difficulty with much higher margin of error, it would be fun to try to get as far as possible.
Though I do have to try out your game still…It's fun, but even with you saying this one isn't impossible I still feel like I won't get past level 1. :/
^^^^ What she said. ^^^^
I don't really think it's all that hard, to be honest. Sure, Lunacy is hard, but Calm isn't really all that difficult.
In my next LP video, I'll probably try bumping the difficulty up a level, just to see what it's like (and for teh lulz, the only reason anyone does anything).ohai elrond, how's rivendell doing?This is call I can think of every time I read your game's title:
what.
@Alert
Practice mode. 11 lives.Easy Mode.Three bullet-canceling damage-dealing bombs per life.Deathbombing mechanic to save you from death, meaning 33 hits.What could go wrong? :V@ PounceWait, have you played it? Most people IRL I know can't get past level 1 either :V@ QwilderwibbenCalm mode would be less calm were the game not traveling at half speed :VOh, and that thing you do, where you swing around WHILE THERE ARE BULLETS ON THE SCREEN?DON'T DO THAT.You're probably going to hit something, and then die, because of your apparent denial of the existence of "deathbombing" :VI tease. But srsly that guide might help.