decompiling past projects

Posted by Taizen Chisou on Feb. 7, 2012, 1:18 p.m.

Y'all have seen my last blog in which I remake Stay Alive, right

Didn't think so

But anyway, I decided to look inside the old version and see if there was anything insightful or useful in it that I might have been able to salvage.

But then.

Comments

Eva unit-01 12 years, 10 months ago

I always keep my gmk files from previous games, if not, I just decompile em. And even then, it's fuckin' impossible maze cause I'm never organized.

JID 12 years, 10 months ago

no comment

Taizen Chisou 12 years, 10 months ago

I didn't keep these files because they were on an old computer that died.

Family computer, two teenaged boys with little understanding about viruses, do the math.

(They still don't know what they're doing. We had to format one of theirs' laptops last week.)

@Stevenup

EXPRESSING ANYTHING BUT HORROR TO DRAG AND DROP IS TO BE EXPUNGED

@JID

Then… don't.

JuurianChi 12 years, 10 months ago

LOL, Syntax.

Castypher 12 years, 10 months ago

This gave me a good laugh.

Also, instantaneous glasses drop.

JID 12 years, 10 months ago

^lol, just noticed that.

Castypher 12 years, 10 months ago

I deleted all my pre-GM7 files long ago. I am sad. You guys should've seen Lixies in its first rendition that I made at age 12. It was…spectacular.

JuurianChi 12 years, 10 months ago

I still have all of my GM5-6-K files from since I was 14.

They're all crap though. (Like Every GM5 uses D&D, Oi)

Taizen Chisou 12 years, 10 months ago

I started making games at either age eight or nine.

And it was not pretty.

That version of Stay Alive was from when I was eleven. It still uses the built-in highscore handling functions and the GM message box system.

Cpsgames 12 years, 10 months ago

:l