Oh, it's that guy again with his horrible bullet-hell games
DOWNLOAD VERSION 0.4http://dl.dropbox.com/u/48264981/LSS%200.4.zip (16.7 MB)Arrows to move, Z to shoot, Shift to focus, X to bomb.The engine was built from scratch this time, so go easy on the technical details this time! I have no spriting experience~~~ The bosses in the game so far are all trapezoids that read "Placeholder Boss Sprite."Can someone please come up with some spaceships for it? Thaaaaaaanks~(there are only three, two are bosses and one is a midboss)Since the game only has five stages, I'm terminating the demo at the end of 2-2.The game will be both polished and severely unpolished.I realize how that sounds but bear with me.It was started from scratch a little under a month ago, and I've never had the development cycle go this fast.YouTube videos (slightly old) :Random runs:http://www.youtube.com/watch?v=Frg9QReuyywStage 1-1, 1-2, and first boss:http://www.youtube.com/watch?v=DSKavO2s2asScreenshots of what is to come:
Oh, excellent, three consecutive updates without feedback. I still exist, people :V
Anyway, I guess I already have some changes to make.External audio loading, for one, but also some things like stage timing"I still exist"
So do I.Let me suggest some things.
1) It's great that you're making progress, but you may post updates a little too often. You're killing your own hype2) GRAPHICS (looking much better, but some more shinies would be nice)3) Nobody here likes bullet hell =<4) Try some innovation on the traditional bullet hell formula. You may not appeal to the diehards, but I like seeing when new twists are made5) DOWN WITH MIDISAlso, making a sequel when the first game didn't do well isn't good. Honestly though, LS1 needs touching up and access to publication. I wish I could help there, but I can't.Kilin, you haven't noticed the bump in filesize,
:3Progress is continuous. If I don't jump on it then it dries and I go entire months in a sort of comatose state where the most I can produce is a page of comics about every week.I posted parts of my book, updated my music, and posted this game, and they fell off the Feed in two hours each, tops. So I dunno :VDefine "shinies."Innovation will be saved for the third entry. Yes, I have ideas. No, they will not be acted upon, not for a Very Long Time.LS2 is supposed to… in a way, replace the first. Better music, graphics, gameplay, all that.And by "gameplay," I mean "it isn't as, on the whole, derivative of Touhou."@colseedOn the easier of the two difficulties, Stage 1-1 is supposed to be like, ridiculously unchallenging.It'll pick up to LS1 Calm Mode levels near around Stage 3-1 or so.Of course, it's all subjective, you know?or the saying that I added MP3s the ghetto way, have you?Ah, this was on a different thread.i shell hez to try et then
what does hez mean
also some guy set a new highscore, it's 39.1 millionmy highscore was 33 million ._.pronounce phonetically and it might sound like a badly slurred "has"
but anyways downloadin' now :UOK, difficulty does seem better now (i actually managed to progress through part of stage 2 before losing)
Incidentally, are there more bomb pickups or something? I accidentally bombed a few times and still had 3 or 4 left, without any idea howAnd it seemed like "standard" mode was where you get all upgrades at the start, whereas "advanced" mode requires the player to pick up upgrade-things first - that right?would have played it a few more times but my eyes have been strained all day for various reasons so i would rather not subject them to moreseizure materialbullet hell than necessaryWhen you say Stage 2, do you mean 1-2, or 2-*?
You get 4 bombs per life. Dying refills your stock.Both modes start you at 0% power. You pick up red orbs to increase, and your extra shot comes in every 25% up to 75%.Thank you for playing it ~You see, Stage 1 in LS1 all had fast bullets, right? Haha, well. Now they're elsewhere :]